Might as well make this too in case it's a lot simpler than my other script-fix requests.
Thank you SO much in advance for anyone that could help me out on this- getting this to work has been a migraine. Please forgive me if I'm missing a lot of key details- I've never had to request a plugin before. Let me know either via this thread or via Conversation/PM if you need more details.
I'm looking for a Plugin that would allow me to have a text input scene that saves the player's answer/text to a variable parameter.
[BEFORE SENDING OTHER PLUGINS: I'm aware of all the existing plugins similar to this. However, none of them are compatible with the other scripts I'm using, and none of them are quite right for what I need. THIS script is the one I was working off of, but it's incompatible with ALOE_PlayerNotepad. It has most of the base coding for what I need, though, if it helps to have a basis to work off of.]
I'm working on a script for making Input Scenes, it's mostly done here Terms of use: Free for Commercial and free use as long as I get some credit for the script. How to use: Screenshot Changelog: Download Bugs: ToDo: You can...
forums.rpgmakerweb.com
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THIS is a mock-up of what I'd be looking for:
EDIT::::: NEW VIDEO-DEMONSTRATION
END EDIT::::
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General run-down of programmable things I'd need--
Features:
!- Lets the player use the keyboard
!- Like in Scene Name_Input, I want the player to visually see how many characters they can put in [helps with riddle solving]
!- Saves the player's input string to a Variable
!- Text Hint is capable of reading escape codes a la YEP_MessageCore.
!- Lets me use a plugin command to change the hint text to whatever string in " " I want for that particular input scene call.
!- OR! Allow me to change a VARIABLE to a String with a change variable command, then have the plugin fetch whatever X variable has for the Text Hint, and show it in a window [or by itself] above the input box, centered. Either Plugin Command or Variable fetch could work, but the variable might be less clunky for the sake of REALLY long plugin commands.
[Because sometimes I'd need the Text Hint to be a whole Riddle that the player just heard, so they know what they're answering. It feels clunky to have to type a whole riddle into a plugin command's Text Hint parameter if the plugin could just fetch the contents of a variable instead.]
!- Plugin command parameter to change Max Characters
!- OK/Cancel Buttons with customizable text [Cancel Button would save whatever the player had already entered, and exit the Input_Processing.]
!- Toggle-able input keypad [not super important, but would be nice]
- Blurs the background like Name_Input [not important]
Adjustable Parameters:
- Text Input Variable#
- Text Hint Variable??? [see above features]
- Text Hint window size [Or the window could self-adjust to fit the Text Hint and be centered no matter what]
- Max Characters
- OK button text
- CANCEL button text
- Input Window font size [Would adjust the window size]
Here's the final kicker and why I'm requesting this be custom-made: I'd need it to be compatible with these core scripts of my game:
ALOE_PlayerNotepad [this is the trouble-child]-
Download Link
YEP_MessageCore-
Download Link
YEP_CoreEngine-
Download Link
I don't believe there's any others that could mess with this sort of Input_Scene, but here's my full list just in case: [CmdInp is the plugin I'm trying to replace that doesn't work with ALOE_PlayerNotepad, so ignore that one being ON.]
Thank you SO so much for anyone that can help. This Text_Input scene is a huge core aspect of the games I'm making and the point-and-click system I'm working on, so if I could get this squared away, it'd be a lifesaver.