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MVBattle Formation[Beta]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Formation[Beta]
  • Original author: Lecode
  • Original date: November 21, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-formation-beta.51136/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Battle Formation 1.0 By Lecode​ Introduction This plugin adds the possibility to create battle formations with defined positions and bonuses.

Archived First Post

Battle Formation 1.0
By Lecode

Introduction
This plugin adds the possibility to create battle formations with defined positions and bonuses.

(Beta)

I know that currently the plugin isn't fully compatible with Yanfly's ones.

I plan to make a patch.

Screenshot

lnTlbud.png


Files

Plugin

BattleFormations.json

Dependencies

MVCommons

LeUtilities

How to Use

There are a lot of parameters so make sure to check them.

And see the detailed help:

Setup
  • Download the plugin and save it as LeBattleFormation.js
  • Place it via the plugin manager under MVCommons and LeUtilities
  • Get the file BattleFormations.json and place it in your project Data folder
  • Make sure to set the default formation via the parameters

Create a formation
The file BattleFormations.json purpose is to hold all created formations. So, to create a new formation you'll need

to modify this file.

Let's analyse the file with just one formation:

[{ "name": "Equilibred", "unlock": "true", "hide": "false", "size": 5, "positions": [ [525,310], [565,350], [610,275], [635,310], [660,345] ], "bonus": [ ["def 10%"], ["def 10%"], ["atk 10%"], ["mat 10%"], ["mcr -20%"] ], "partyBonus": ["atk 6%","def 6%","mdf 6%"]}]The file starts with [ and ends with ]. The whole file is an array. Do not remove them.

Creating a new formation consists of adding some code inside this array.

That code follows a special pattern as you can see below.

{ "name": NAME OF THE FORMATION, "unlock": CONDITION TO UNLOCK BY DEFAULT, "hide": CONDITION TO HIDE BY DEFAULT, "size": MAX PARTY MEMBERS IN BATTLE FOR THAT FORMATION, "positions": [ [X1,Y1], [X2,Y1], ... [XN,YN] <= WITHOUT COMMA HERE (last element) ], "bonus": [ [BONUS_A1,BONUS_A2,BONUS_A3...], [BONUS_B1,BONUS_B2...], ... [BONUS_Z1,...] <= NO COMMA HERE (last element) ], "partyBonus": [BONUS_1,BONUS_2,BONUS_3...] <= NO COMMA HERE} <= NO COMMA IF IT'S THE LAST FORMATIONStrings for "unlock" and "hide" are evaluated and must return a boolean ( true or false ). You can set for example:

"unlock": "$gameParty.members().length >= 2",to enable that formation only if there are 2 or more actors in the party.

"positions" and "bonus" returns an array.

In the case of "positions", this array must contains the coordinate of each member as an array ( [x,y] ).

Make sure that the number of coordinates is equals to the "size" of that formation. Obviously.

Same for "bonus". This array is also composed with arrays, which the number is equals to "size" value.

See below to see how to configure the bonuses.

I suggest you to examine the pre-made formations in the file to understand better the syntaxe.

Setup Bonuses
Each array inside the "bonus" array contains one or more strings. See this example:

"bonus": [ ["mhp 15%"], <= BONUS FOR THE FIRST MEMBER ( +15% MAX HP) ["atk 20%","mat 20%"], <= BONUSES FOR THE SECOND MEMBER ( +20% ATK and 20% MAT ) ["def -15"], <= ... ( -15 flat DEF ) ["mmp 80"] <= ... ( +80 flat MAX MP )],The string pattern is: "key value" or "key value%".

Keys are simply used stats in the Game_Battler class:

mhp:     Max HP

mmp:    Max MP

atk:       Attack

def:       Defense

mat:      Magic attack power

mdf:      Magic attack power

agi:       Agility

luk:       Luck

hit:        Hit rate

eva:      Evasion rate

cri:        Critical rate

cev:      Critical evasion rate

mev:     Magic evasion rate

mrf:       Magic reflection rate

cnt:       Counter attack rate

hrg:       HP regeneration rate

mrg:      MP regeneration rate

trg:       TP regeneration rate

tgr:       Target rate ( I don't know exactly what is the purpose of that stat...)

grd:      Guard effect rate

rec:       Recovery effect rate

pha:      Pharmacology ability

mcr:      MP cost rate

tcr:       TP charge rate

pdr:      Received physical damage rate

mdr:     Received magical damage rate

fdr:       Received floor damage rate

exr:       Experience rate
Same process for "partyBonus".

"partyBonus": ["atk 6%","def 6%","mdf 6%"]Finnaly, make sure to add a comma to the } thing if it's not the last formation.

[{ "name": "Harmony", "unlock": "true", "hide": "false", "size": 4, "positions": [ [560,320], [630,275], [655,310], [680,345] ], "bonus": [ ["mhp 15%"], ["pdr 15%"], ["mdr 15%"], ["rec 15%"] ], "partyBonus": ["eva 10%"]}, <== COMMA{ "name": "Mentor & Apprentice", "unlock": "$gameParty.members().length >= 2", "hide": "false", "size": 2, "positions": [ [525,310], [635,310] ], "bonus": [ ["mhp 10%","pdr 400%","mdr 20%"], ["exr 100%"] ], "partyBonus": ["exr 20%"]} <=== NO COMMA]

Credit and Thanks
- Lecode

Author's Notes
I plan to add some features in the future, or maybe anothers plugins to give more sense to this,

like an AOE Manager plugin.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Lecode Author's Notes I plan to add some features in the future, or maybe anothers plugins to give more sense to this,

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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