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Compatibility patch between VE Dual Wield and HIME Custom Weapon Animations

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Compatibility patch between VE Dual Wield and HIME Custom Weapon Animations
  • Original author: ave36
  • Original date: May 25, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/compatibility-patch-between-ve-dual-wield-and-hime-custom-weapon-animations.122042/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

HIME Custom Weapon Animations is a very short and bare-bones plugin snippet by Tsukihime that can be found here: It works fine, but it does not play nice with Victor's Dual Wield. Depending on the order of plugins, the second weapon is drawn either as default or as the first weapon. Since HIME Custom Weapon Animation is such a simple snippet, I guess, writing a compat patch would be equally simple and easy. I'm thankful to anyone who tries. P.S. Please do not tell me that I should use Yanfly's...

Archived First Post

HIME Custom Weapon Animations is a very short and bare-bones plugin snippet by Tsukihime that can be found here:

https://himeworks.com/files/rmmv/scripts/HIME_CustomWeaponAnimations.js

It works fine, but it does not play nice with Victor's Dual Wield. Depending on the order of plugins, the second weapon is drawn either as default or as the first weapon.

Since HIME Custom Weapon Animation is such a simple snippet, I guess, writing a compat patch would be equally simple and easy. I'm thankful to anyone who tries.

P.S. Please do not tell me that I should use Yanfly's and Ramza's plugins for that. I live in a poor country. The price of those plugins is a price of several loaves of bread for me to eat. I am stuck with free plugins (((

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