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Port of "Multiple Message Windows" RGSS1 system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Port of "Multiple Message Windows" RGSS1 system
  • Original author: vico
  • Original date: January 7, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/port-of-multiple-message-windows-rgss1-system.54459/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

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Archived First Post

hands_off.png


Hi everyone.

Back when i used RMXP, I was amazed with Multiple Message Windows, a RGSS script which let you to have more control of message system plus add the ability to make speech bubbles using simple Show Message commands.

The major features follows:

  • multiple message windows
  • speech bubbles
    • position over player/event (follows movement and scrolling)
    • optional message tail (for speech or thought bubbles)
    • can specify location relative to player/event (top, bottom, left, right)
  • thought bubbles
  • can use different windowskin, message tail and font color
  • letter-by-letter mode
    • variable speed (and delays)
    • skippable on button press
  • autoresize messages
  • player movement allowed during messages
    • if speaker moves offscreen, message closes (like ChronoTrigger)
  • everything also works during battle
  • settings configurable anytime
A demo, other info and etc are disponible in the author's Github.

Additionally, would be nice if the port carry an additional feature: The ability to choose an hex color to show the message (like \hc[#FCFCFC], with or without '#'.

I know Iavra Event Popup can do speech bubbles, but i think MMW is more friendly and powerful to do these things.

Thanks!

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