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Compatibly Yanfly Visual FX and DreamX BattleSpriteIcons

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Compatibly Yanfly Visual FX and DreamX BattleSpriteIcons
  • Original author: Icenick
  • Original date: May 3, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/compatibly-yanfly-visual-fx-and-dreamx-battlespriteicons.121057/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Im having an issue if I use DreamX BattleSpriteIcons.js I get this lingering buff and state condition where it does not refresh, in the image below I killed an enemy and won the battle and the states were still on the screen. It appears that it disappears on the next round. If I turn off Visual FX, but for my game its much easier to see all the states in a row than flashing, and I use visual FX on the important states.

Archived First Post

Im having an issue if I use DreamX BattleSpriteIcons.js I get this lingering buff and state condition where it does not refresh, in the image below I killed an enemy and won the battle and the states were still on the screen.
It appears that it disappears on the next round.
If I turn off Visual FX, but for my game its much easier to see all the states in a row than flashing, and I use visual FX on the important states.

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#rpg-maker-archive#js-requests

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