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MVScaling Battle Rewards - Version 2.0.0

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Scaling Battle Rewards - Version 2.0.0
  • Original author: chaucer
  • Original date: April 5, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/scaling-battle-rewards-version-2-0-0.107639/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Scaling Battle Rewards : 2.0.0​Author : Chaucer​ Introduction : With this plugin installed, you'll be able to define the level of your games enemies, and with that, you'll be able to scale the​amount of exp, and gold the player gets from them! You can make it so that the player gets less exp from enemies under his level, while he gains more exp from enemies that are above his level, or the opposite if you want! As an added bonus this plugin comes with a way define a static EXP...

Archived First Post

Scaling Battle Rewards : 2.0.0
Author : Chaucer

Introduction :
With this plugin installed, you'll be able to define the level of your games enemies, and with that, you'll be able to scale the​
amount of exp, and gold the player gets from them! You can make it so that the player gets less exp from enemies under his level, while he gains more exp from enemies that are above his level, or the opposite if you want!

As an added bonus this plugin comes with a way define a static EXP requirement for next level, in short, if this feature is​
enabled, the player will need the same amount of exp to reach level 99, as he needed to reach level 2! This feature was inspired the game series dot hack. Each individual system can either be enabled or disabled in order to fit your project, so if you don't want one of the features in your game, but you want the rest, just disable the one you don't want!

Features :
  • Give each enemy their own level.
  • Scale Exp based on the level difference between the player and the enemy.
  • Scale Gold based on the level difference between the player and the enemy.
  • Create a custom drop table of any size for all enemies.
  • Scale drop rate of items for each enemy.
  • Drops can require switches/variable values in order to be dropped.
  • Static Exp Requirement.

Screenshots :
N/A​

Terms of Use :
This Plugin may be used commercially, or non commercially so long as credit​
is given, either in the games credit section, or in a text file alongside​
the game. This plugin may NOT be sold, or Plagiarized. This plugin may​
be extended upon, and shared freely.​

Download :
Click Here.

Features Mentioned

  • Give each enemy their own level.
  • Scale Exp based on the level difference between the player and the enemy.
  • Scale Gold based on the level difference between the player and the enemy.
  • Create a custom drop table of any size for all enemies.
  • Scale drop rate of items for each enemy.
  • Drops can require switches/variable values in order to be dropped.
  • Static Exp Requirement.
  • Screenshots :
  • N/A​
  • Terms of Use :
  • This Plugin may be used commercially, or non commercially so long as credit​is given, either in the games credit section, or in a text file alongside​the game. This plugin may NOT be sold, or Plagiarized. This plugin may​be extended upon, and shared freely.​
  • Download :
  • Click Here.​

Downloads / Referenced Files

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License / Terms Note

Terms of Use : This Plugin may be used commercially, or non commercially so long as credit​is given, either in the games credit section, or in a text file alongside​the game. This plugin may NOT be sold, or Plagiarized. This plugin may​be extended upon, and shared freely.​ Download : Click Here.​

Creator Claims / Removal

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