Original Source
- Original title: Issues with Conditional Branches
- Original author: AztecKid510
- Original date: January 21, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/issues-with-conditional-branches.22726/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello, simply put, I'm trying to make it so the player cannot leave the map until 2 pieces of equipment are in his inventory. It doesn't matter if it's equipped, just as long as he has it. Once he has the 2 pieces of equipment, his friend will say it's ok to move forward. I've been stuck on this for a few days and I haven't found out how to create an event where 2 items are needed to move forward.
Archived First Post
I've been stuck on this for a few days and I haven't found out how to create an event where 2 items are needed to move forward.
Here's an "If, Then" example of what I'm attempting to do:
- IF Player has Weapon in Inventory
- THEN Players Friend says something but mentions that the Armour is needed before they can leave
- IF Player has Armour in Inventory
- THEN Players Friend says something but mentions that the Weapon is needed before they can leave
- IF Player has Weapon AND Armour in Inventory
- THEN Player's Friend says that now they're good to go...
I can seem to only make it happen when one piece of equipment is acquired, not both...
Maybe it would be best to make it so the player already has the armour in his inventory so that this whole situation revolves around acquiring the weapon?
Please tell me what I'm doing wrong...
Here are screenshots of my attempts at creating this event:
Event 015 - Page 1
Protected download
Event 015 - Page 2
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Event 015 - Page 3
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