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Extending MBS_MapZoom Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Extending MBS_MapZoom Plugin
  • Original author: Kirimoar
  • Original date: November 13, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/extending-mbs_mapzoom-plugin.115226/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Good evening everyone, I'm looking for someone who could help me with my problem - I'm also willing to pay something in return. It probably is something that is not that hard to achieve if you know what you're doing. My problem is:

Archived First Post

Good evening everyone,

I'm looking for someone who could help me with my problem - I'm also willing to pay something in return.
It probably is something that is not that hard to achieve if you know what you're doing.

My problem is:
I want to have a permanent Zoom ingame, so Charsets and Tilesets are always 2x bigger than in original, but all the images, menu,... not.

It kind of works with the MBS_MapZoom Plugin (Github Link)

However - nearly all other Camera-Plugins (Galv, SRD,...) stop to work correctly as soon as it is included in the game (some don't load at all, some have jittering pixels,...).

With MBS_MapZoom, it is possible to set the "Zoom Center" onto an event, so this event is the new Center of the Camera. However, when it's set, it sets it INSTANT. So - it kind of jumps just to the given event.

What I want is that like in many other plugins, the camera does not just jump to the given event, but slides to it (so, kind of a transition).

As an alternative, I also tried to achieve the permanent zoom on my own with this script as parallel event:
Code:
var xPos = $gamePlayer.screenX()
var yPos = gamePlayer.screenY()
$gameScreen.setZoom(xPos,yPos,2)

It then zooms in, but the camera is not keeping the Player in focus but sliding around in a way I can't really explain.

As said, I'd be ready to pay something for someone who could achieve this.

Greetings,
Kirimoar

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