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Original Source
- Original title: Extending MBS_MapZoom Plugin
- Original author: Kirimoar
- Original date: November 13, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/extending-mbs_mapzoom-plugin.115226/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Good evening everyone, I'm looking for someone who could help me with my problem - I'm also willing to pay something in return. It probably is something that is not that hard to achieve if you know what you're doing. My problem is:
Archived First Post
Good evening everyone,
I'm looking for someone who could help me with my problem - I'm also willing to pay something in return.
It probably is something that is not that hard to achieve if you know what you're doing.
My problem is:
I want to have a permanent Zoom ingame, so Charsets and Tilesets are always 2x bigger than in original, but all the images, menu,... not.
It kind of works with the MBS_MapZoom Plugin (Github Link)
However - nearly all other Camera-Plugins (Galv, SRD,...) stop to work correctly as soon as it is included in the game (some don't load at all, some have jittering pixels,...).
With MBS_MapZoom, it is possible to set the "Zoom Center" onto an event, so this event is the new Center of the Camera. However, when it's set, it sets it INSTANT. So - it kind of jumps just to the given event.
What I want is that like in many other plugins, the camera does not just jump to the given event, but slides to it (so, kind of a transition).
As an alternative, I also tried to achieve the permanent zoom on my own with this script as parallel event:
It then zooms in, but the camera is not keeping the Player in focus but sliding around in a way I can't really explain.
As said, I'd be ready to pay something for someone who could achieve this.
Greetings,
Kirimoar
I'm looking for someone who could help me with my problem - I'm also willing to pay something in return.
It probably is something that is not that hard to achieve if you know what you're doing.
My problem is:
I want to have a permanent Zoom ingame, so Charsets and Tilesets are always 2x bigger than in original, but all the images, menu,... not.
It kind of works with the MBS_MapZoom Plugin (Github Link)
However - nearly all other Camera-Plugins (Galv, SRD,...) stop to work correctly as soon as it is included in the game (some don't load at all, some have jittering pixels,...).
With MBS_MapZoom, it is possible to set the "Zoom Center" onto an event, so this event is the new Center of the Camera. However, when it's set, it sets it INSTANT. So - it kind of jumps just to the given event.
What I want is that like in many other plugins, the camera does not just jump to the given event, but slides to it (so, kind of a transition).
As an alternative, I also tried to achieve the permanent zoom on my own with this script as parallel event:
Code:
var xPos = $gamePlayer.screenX()
var yPos = gamePlayer.screenY()
$gameScreen.setZoom(xPos,yPos,2)
It then zooms in, but the camera is not keeping the Player in focus but sliding around in a way I can't really explain.
As said, I'd be ready to pay something for someone who could achieve this.
Greetings,
Kirimoar
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