Strange Common Event looping issue
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Simple enough for a child, powerful enough for a developer
Why doesn't the branch condition within this loop work when X My character's MHP is 50. If I set the initial condition above or equal to MHP this loop works exactly as intended all the way down to zero. However, if I set the variable in the branch at an initial level below MHP (in this case 23) then the branch fails as the text box does not display. { "lightbox_close": "Close",
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