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Yanfly ATB Battle System - Skill Speed

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly ATB Battle System - Skill Speed
  • Original author: nathanlink169
  • Original date: September 8, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-atb-battle-system-skill-speed.113047/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello. Yanfly's ATB Battle system gives every battler a new gauge that fills up real-time. When the gauge is filled up, that battler will be able to select their ability. They will then charge up their ability: once this has finished charging, they will then execute the ability. The edit that I am requesting is for the Speed tab in the settings for each skill to be taken into account for this charging speed. Currently, every skill will charge at the same speed. There is a feature in the script...

Archived First Post

Hello.

Yanfly's ATB Battle system gives every battler a new gauge that fills up real-time. When the gauge is filled up, that battler will be able to select their ability. They will then charge up their ability: once this has finished charging, they will then execute the ability.

The edit that I am requesting is for the Speed tab in the settings for each skill to be taken into account for this charging speed. Currently, every skill will charge at the same speed. There is a feature in the script that if a skill has the <ATB Interrupt> tag, it can cancel any ability that the target is currently charging. By making more powerful abilities take more time to charge, they are riskier to select.

The new charge rate should be:
DEFAULT_CHARGE_RATE + (ABILITY_SPEED * CONSTANT)

If possible, that constant value should be editable in the parameters section of the plugin.

Thank you in advance!

Here is a link to Yanfly's ATB Battle System page: http://www.yanfly.moe/wiki/Battle_System_-_ATB_(YEP)
Here is a link to Yanfly's ATB Battle System script: http://yanfly.moe/plugins/en/YEP_X_BattleSysATB.js
Yanfly's ATB Battle System script requires Yanfly's Battle Engine Core. That can be found here: http://yanfly.moe/plugins/en/YEP_BattleEngineCore.js

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