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Monster Hunter Sharpness

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Monster Hunter Sharpness
  • Original author: dragonx777
  • Original date: August 21, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/monster-hunter-sharpness.112397/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

Protected download Searched online and in the forums but couldn’t find anything. I was wondering if it’s possible to have a plugin to allow a “sharpness” stat to a weapon along with a sharpness gauge, like in the Monster Hunter series. This would grant additional damage at varying sharpness levels (green, blue, etc.) normal damage at yellow sharpness, 50% orange, 25% red, then 1% or no damage when the weapon is dull.

I understand unique items would be needed for it to work properly and I’m already using yanfly’s augment and durability plugins to add that ability. Perhaps it could be an amendment to that plugin. The key though would be to allow values for each sharpness level per weapon with the appropriate bonus or penalty damage. Please see the above photo for reference. Any assistance is greatly appreciated. I feel that this would add a whole new dynamic to battle strategy. Thanks!

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