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Trouble with Mario style [ ? ] Box.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Trouble with Mario style [ ? ] Box.
  • Original author: Autipup
  • Original date: December 31, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/trouble-with-mario-style-box.21683/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi all, { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hi all,

Protected download

In the Super Mario Bros. series of games, as well as a few other platformers on the market, the player can make their character jump and hit a box or other square object that causes something to happen or an item to appear.  This is the effect I am trying to do and yet having trouble with.

ISSUES:

  • I can make my character 'jump' to the box, but I don't want him showing the jumping curve animation.  Instead, I'd rather my character just go straight up and down and not do the jumping curve.
  • If I change it instead to 'move up' 'move down' rather than the 'jump', he doesn't move because of the impassible tile between him and the box.
  • When the player touches the box, the box's event does not activate, despite the box having a player touch event.
Please keep in mind that I do not have an actual jumping system.  Rather, I have an invisible 'action key' event placed 2 squares below, where the player must be on the square and be pressing the key for him to jump.

And, as always, any and all help is greatly appreciated.

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Referenced Images / Attachments

BoxIssue.png
BoxIssue.png
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