If MP 0 State x is activated
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Simple enough for a child, powerful enough for a developer
I want to make it possible if a character/enemy use all their mp they become a state (Not able to do anything (like permanent sleep)) But it doesnt work with variables or I'm to dumb. I found a working script, that let the actor die instead of getting a state: Is there a way to change this little thing? Or does someone know a working script with getting a state instead of getting k.o.?
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