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If MP 0 State x is activated

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: If MP 0 State x is activated
  • Original author: MayoMan
  • Original date: July 24, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/if-mp-0-state-x-is-activated.111428/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

I want to make it possible if a character/enemy use all their mp they become a state (Not able to do anything (like permanent sleep)) But it doesnt work with variables or I'm to dumb. I found a working script, that let the actor die instead of getting a state: Is there a way to change this little thing? Or does someone know a working script with getting a state instead of getting k.o.?

Archived First Post

I want to make it possible if a character/enemy use all their mp they become a state (Not able to do anything (like permanent sleep))
But it doesnt work with variables or I'm to dumb.

I found a working script, that let the actor die instead of getting a state:
https://github.com/MoogleX/MV_Plugins/blob/master/Moogle_X_DieAtZeroMp.js

Is there a way to change this little thing? Or does someone know a working script with getting a state instead of getting k.o.?
Thx!

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