public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVMulticast v1.2.3 (2021-09-19)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Multicast v1.2.3 (2021-09-19)
  • Original author: dingk
  • Original date: July 5, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/multicast-v1-2-3-2021-09-19.110706/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Multicast v1.2.3 Author: dingk RMMV version 1.6.2 Updated September 19, 2021​Introduction

Archived First Post

Multicast v1.2.3
Author: dingk
RMMV version 1.6.2
Updated September 19, 2021

Introduction
This plugin allows an actor to cast more than one skill in the same turn like in the Final Fantasy series.
To perform a multicast, first select the Multicast skill, then select multiple skills in the same window, provided that you meet the skill costs.

Download
Raw Source (Right-click > Save As...)
  • Commented Version ( 27 KB )
  • Minified Version ( 17 KB )
How to Use
  1. Download plugin in the link above.
  2. Place in your /RPG Maker MV/[YourGameTitle]/js/plugins/ folder.
  3. Open the Plugin Manager, and create a new entry at the bottom of the list
  4. Under the Name dropdown, find dingk_Multicast.js or dingk_Multicast_mini.js near the bottom of the list.
  5. Customize the plugin parameters to the right and click OK.
  6. Click OK to exit the Plugin Manager, and save your project.
If you are updating, refresh the plugin in the Plugin Manager by opening the plugin in the list and clicking OK.

Plugin Parameters
Multicast Type
  • Determines the default multicast type that is applied to all Multicast skills.
  • 0 - Select and cast multiple skills at once.
  • 1 - Select only one skill, casts it multiple times, each with its own target selection.
  • 2 - Select only one skill, casts it multiple times, but cannot select different targets.
Show Finish Multicast
  • Allow the player to finish a multicast skill selection early (e.g. select two skills while triple casting.
  • Useful when actors have multicast via states, where a low MP actor won't have enough MP to multicast, whereas if enabled via skill, they can just cancel it.
Notetags

Skill and State Notetags

  • The following notetags can be applied to skills and states.
  • If applied to a skill, you must select the skill to activate Multicasting.
  • If applied to a state, an actor with this state always has Multicasting active and cannot be disabled unless the state expires.
Code:
<Multicast x: y, y ... >
<Multicast x: y to z>
Lets the skill activate Multicasting.
x - The number of skills that can be selected
y, z - The skill IDs associated with the multicast
Code:
<Multicast Type: x>
Sets the skill to be a certain multicast type.
Code:
<Multicast Cost: x.y>
Change the skill cost rate. For example, you can set multicasted skills to cost 1.5 times more.

A5khNZR.png

Creates the Dualcast skill, allowing the player to select skill IDs 8 to 10 (Heal, Fire, Spark) two times.

Compatibility
  • Won't work with plugins that allow custom skill costs.
  • Works with YEP_SkillCore's HP costs.
  • Works with YEP_X_SkillCostItems (as of v1.2.0).
  • Only works with battle systems that allow multiple actions per turn. That means systems like Yanfly's ATB, CTB, and STB, and Moghunter's ATB will NOT work, but Victor's ATB will.
Known Bugs
  • "Action Times+" trait does not work. Nothing will happen when you try to select an action.
Terms of Use
Free and commercial use and redistribution (under MIT License).

v1.2.3 - Bug fix (2021-09-19)
  • Fixed a bug that cause the game to crash when selecting "Fight" after finishing a triple (or more) cast selection early with only one member in your party.
v1.2.2 - Bug fix (2021-09-17)
  • Fixed a bug that caused the game to crash when trying to select a skill when the actor has not learned any.
v1.2.1 - Hot fix (2020-05-04)
  • Fixed an issue with YEP_BattleEngineCore that cause actor and enemy selection to visually appear as if the user is selecting all targets when the first selected skill while multicasting targets all actors/enemies.
  • The Finish Command will no longer show for multicast types 1 and 2 as it doesn't serve any purpose.
  • Adjusted skill window logic.
v1.2.0 - Feature update (2020-05-02)
  • New features:
    • Actors can now have multicast always active as a state
    • Using multicast type 1 and 2 will now show the right skill cost when activated (e.g. Double cast 10MP = 20MP, Triple cast 10MP = 30MP)
    • While multicasting, you can now finish skill selection early (e.g. choose two skills while triple casting).
  • Compatibility: Now compatible with YEP_X_SkillCostItems's item costs
  • Bug fix: Actually fixed a bug that failed to properly reset an actor's action when canceling a multicast.
v1.1.1 - Bug fix
  • Fixed a bug that failed to properly reset an actor's action when canceling a multicast.
  • Canceling multicast now refreshes the skill window rather than going back to the actor command window.
v1.1 - Feature update
  • New feature: Different Multicast types

v1.0 - Initial
  • Initial release

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of Use Free and commercial use and redistribution (under MIT License). Spoiler: Changelog v1.2.3 - Bug fix (2021-09-19)

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar