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Event causing sound to loop?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event causing sound to loop?
  • Original author: GothySlothy
  • Original date: November 18, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/event-causing-sound-to-loop.20113/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have an event set up that the player needs to sacrifice a certain amount of MP to activate a switch - I have another event very similar to this that works fine (the difference is that this one uses HP instead). When the player has used the MP switch a sound starts playing and looping very quickly - creating a very large amount of lag. Using the stop SE command doesn't fix the issue and it's not the BGM that's causing it. No ME tracks are used in the...

Archived First Post

I have an event set up that the player needs to sacrifice a certain amount of MP to activate a switch - I have another event very similar to this that works fine (the difference is that this one uses HP instead). When the player has used the MP switch a sound starts playing and looping very quickly - creating a very large amount of lag. Using the stop SE command doesn't fix the issue and it's not the BGM that's causing it. No ME tracks are used in the event either so I'm at a loss at how to fix it.

I've attached the screenshots of the event if its any help

Fixed my problem - turns out that I had a common event that activates with switch 10 being on. 

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