Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: PLUGIN Enemy As Actor
- Original author: Furia25
- Original date: August 8, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/plugin-enemy-as-actor.139380/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Hello , Recently i posted a thread for making a "Enemy as actor". No one had the answer ! So I said to myself... I'll do it myself !
Archived First Post
Hello ,
Recently i posted a thread for making a "Enemy as actor".
No one had the answer !
So I said to myself... I'll do it myself !
And here it is, it's a small plugin and my "first" real plugin,
Sorry it must not be optimized at all, I would love to have your feedback.
I don't know how to describe the plugin a picture is better :
* No copyright, this plugin are totally Free to use in Comercial and non-Comercial game
* You can credit me if you want, and my code are "open-source" !
You can use my code and modify it and post it everywhere without linking back here !
Maybe only my username would be nice but not obligatory.
Sorry for my bad english
Enjoy !
Recently i posted a thread for making a "Enemy as actor".
No one had the answer !
So I said to myself... I'll do it myself !
And here it is, it's a small plugin and my "first" real plugin,
Sorry it must not be optimized at all, I would love to have your feedback.
I don't know how to describe the plugin a picture is better :
* No copyright, this plugin are totally Free to use in Comercial and non-Comercial game
* You can credit me if you want, and my code are "open-source" !
You can use my code and modify it and post it everywhere without linking back here !
Maybe only my username would be nice but not obligatory.
For use a custom sprite instead of the Actor battler sprite put simply in the Actor notetag :
<FE_spriteName:X>
X is for the name of the file, by default the files should be in "img/sv_enemies/".
For changing that you can put :
<FE_path:X>
X is for the path of the file which contains the image for example <FE_path:img/characters/>.
Finally, for changing the anchor of the sprite :
<FE_anchorX:0.25> Default 0.75
<FE_anchorY:0.25> Default 1.6
Example of use in the actor notetag:
Sorry my rpg maker mv is in french .
PS : For more help go into the plugin help
<FE_spriteName:X>
X is for the name of the file, by default the files should be in "img/sv_enemies/".
For changing that you can put :
<FE_path:X>
X is for the path of the file which contains the image for example <FE_path:img/characters/>.
Finally, for changing the anchor of the sprite :
<FE_anchorX:0.25> Default 0.75
<FE_anchorY:0.25> Default 1.6
Example of use in the actor notetag:
Sorry my rpg maker mv is in french .
PS : For more help go into the plugin help
Sorry for my bad english
Enjoy !
https://raw.githubusercontent.com/Furia25/FURIA_EnemyActor/main/FURIA_EnemyActor.js
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
* You can credit me if you want, and my code are "open-source" ! You can use my code and modify it and post it everywhere without linking back here ! Maybe only my username would be nice but not obligatory. Spoiler: Plugin Help
Creator Claims / Removal
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