Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: SaveBGS
- Original author: ovate
- Original date: June 19, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/savebgs.96674/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
SaveBGS - 2018/06/19 (Ver.1.0) Creator name: kido0617 Overview Able to save or resume BGS with a plugin command
Archived First Post
SaveBGS - 2018/06/19 (Ver.1.0)
Creator name: kido0617
Overview
Able to save or resume BGS with a plugin command
Features
- It's possible to save/ replay BGS
- Short code
Plugin Command-
To save BGS
Resume BGS
Plugin preview-
Credit and Thanks: kido0617
Terms of Use- Free for commercial and non-commercial use.
License - Public Domain
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/ycgwv73nb9o4pgr/SaveBGS.js?dl=1
Creator name: kido0617
Overview
Able to save or resume BGS with a plugin command
Features
- It's possible to save/ replay BGS
- Short code
Plugin Command-
To save BGS
Code:
SaveBGS
Resume BGS
Code:
ReplayBGS
Plugin preview-
Code:
/*---------------------------------------------------------------------------*
* 2018/06/19 kido0617
* http://kido0617.github.io/
* Public Domain
* Please use freely, credit not necessary
* Ver.1.0
*---------------------------------------------------------------------------*/
/*:
* @plugindesc Able to save or resume BGS with a plugin command
* @author kido0617
* @help
* Plugin Command
* ・To save BGS
* SaveBGS
* ・Resume BGS
* ReplayBGS
*
*/
(function(){
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'SaveBGS') {
$gameSystem.saveBgs();
}else if(command === 'ReplayBGS'){
$gameSystem.replayBgs();
}
};
Game_System.prototype.saveBgs = function() {
this._savedBgs = AudioManager.saveBgs();
};
Game_System.prototype.replayBgs = function() {
if (this._savedBgs) {
AudioManager.replayBgs(this._savedBgs);
}
};
})();
Credit and Thanks: kido0617
Terms of Use- Free for commercial and non-commercial use.
License - Public Domain
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/ycgwv73nb9o4pgr/SaveBGS.js?dl=1
Features Mentioned
- It's possible to save/ replay BGS
- Short code
- Plugin Command
- To save BGS
- Code:
- SaveBGS
- Resume BGS
- ReplayBGS
- Plugin preview
- /
- 2018/06/19 kido0617
- http://kido0617.github.io/
- Public Domain
- Please use freely, credit not necessary
- Ver.1.0
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
* Please use freely, credit not necessary * Ver.1.0 *---------------------------------------------------------------------------*/ /*:
Creator Claims / Removal
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