Original Source
- Original title: TP Bar replaced by Icons (FF 4Heroes of Light style) - RMMV
- Original author: M.I.A.
- Original date: April 17, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/tp-bar-replaced-by-icons-ff-4heroes-of-light-style-rmmv.60552/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello. I was wondering if anybody would be interested in creating a plug in that replaces the TP Gauge with a chosen Icon during the Battle Scene, similarly to the Action Point System of Final Fantasy 4 Heroes of Light (Pictured below in image). I am using YEP_BattleEngineCore and SRD_TPUpgrade plug ins. In the project I would be using this new plugin in, TP is limited to MaxTP 5 (Actors only, Enemies have no TP and none of their actions cost TP). Instead of a Gauge, I'd like to have...
Archived First Post
I was wondering if anybody would be interested in creating a plug in that replaces the TP Gauge with a chosen Icon during the Battle Scene, similarly to the Action Point System of Final Fantasy 4 Heroes of Light (Pictured below in image).
I am using YEP_BattleEngineCore and SRD_TPUpgrade plug ins.
In the project I would be using this new plugin in, TP is limited to MaxTP 5 (Actors only, Enemies have no TP and none of their actions cost TP). Instead of a Gauge, I'd like to have 5 icons (1 icon of choice, defined by number in icon sheet, 5 in a row) in the battle menu. When TP is at Max, all five of those icons will be displayed. When TP is not at Max, a different Icon (defined by number in icon sheet) will show in its place as an "empty" TP.
I apologize if this request is unclear, I am quite sleepy.. lol. If you have further questions or need clarification, please feel free to ask!! Thanks!!
-Mia
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