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Graphic Shop Screen request

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Graphic Shop Screen request
  • Original author: Dream Syrup Games
  • Original date: May 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/graphic-shop-screen-request.61580/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello, I'm working on a project for MV and I need a customizable shop screen. I created a couple mock-ups to show the general idea of what I want it to look like, but, of course, I understand the final product may not look exactly like it! It was inspired by the feel of Persona 4 and Persona 3.  I wanted to have just two shops in the game, one for weapons/items/armor/accessories, and one to buy and sell non-useable items/gifts for romantic options. It would be great if it could...

Archived First Post

Hello, I'm working on a project for MV and I need a customizable shop screen. I created a couple mock-ups to show the general idea of what I want it to look like, but, of course, I understand the final product may not look exactly like it! It was inspired by the feel of Persona 4 and Persona 3. 


I wanted to have just two shops in the game, one for weapons/items/armor/accessories, and one to buy and sell non-useable items/gifts for romantic options. It would be great if it could also be compatible with Himeworks's Hidden Shop Goods plugin. (I don't know if that makes things harder or not...I just thought I should add that in just in case?)


Protected download


This is the mock-up for the main shop screen, with a small centered text box or image at the bottom of the screen for dialogue. The background, sprite, and shop name can just be one solid image for ease of programming, but I think the choices would have to be separate images, for both the unselected and the selected options.


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This is the buy scene for each options (i used items as an example). I don't think I need to really explain much here, The crosses on the top and bottom of the item box are the scroll down and up arrows. Reasonably, the up arrow shouldn't show up until the down arrow is used, and vice versa if there aren't enough items to warrant a down and up arrow. 


Protected download


This is the example for the buy/sell shop's main screen. Obviously, the buy and sell screens wouldn't be much different than the main shop's buy screens.


I really hope this isn't too drastic a request! I thought the mock-ups would help out a lot with explaining how I want everything to look. I'm really sorry if I'm bad at explaining things! If I wasn't clear on anything, or there's already a plugin like this but I just didn't see it, please let me know! The sprites were drawn by my bro, and are not the final images for this project. I will be doing all of the art for the project, but at the time, I didn't have any sprites to use but the ones he drew for the Visual Novel version of this game.


Thank you!


Sprites: Tokkinim


Splatter brush by: Unknown (they were bundled in a D&D homebrew tutorial zip file)


All other graphics: Me.

Downloads / Referenced Files

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Referenced Images / Attachments

mock up 1.png
mock up 1.png
mock up 2.png
mock up 2.png
pawn shop mockup.png
pawn shop mockup.png
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