Original Source
- Original title: Erosion System
- Original author: Magnus0808
- Original date: February 14, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/erosion-system.105649/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Erosion System Version 1.3 By Magnus0808 || Magnus Rubin PetersonIntroduction This plugin was originally made because of the request by @Misappi to make an erosion system inspired by the erosion system used in Dofus.
Archived First Post
Version 1.3
By Magnus0808 || Magnus Rubin Peterson
This plugin was originally made because of the request by @Misappi to make an erosion system inspired by the erosion system used in Dofus.
Request thread: (https://forums.rpgmakerweb.com/index.php?threads/erosion-system-like-dofus.104267/)
Features
- Lose of Max HP during battles from damage (Erosion Damage)
- Posibility to regen of HP so you keep the same % of HP compared to Max HP actors had at the end of a battle.
The plugin featues 7 plugin parameters:
- Natural Erosion Rate
- This is the base for how much erosion damage a target takes from damage
- Max Erosion Rate
- The maximum rate of erosion damage a target can take from damage
- Min Erosion Rate
- The minimum rate of erosion damage a target can take from damage
- Negative HP Regen Erosion
- Enables the posibility to take erosion damage from negative HP regeneration
- Can Die From Erosion
- Enables the posibility of dying from Erosion
- Stable Health Procent
- Enable regen of HP so you keep the same % of HP compared to Max HP actors had at the end of a battle.
- Remove Erosion After Battle
- If true then erosion will be removed after battles.
<baseErosion:NEW EROSION RATE>
E.g. <baseErosion:0.3>
Furthermore it is also posible to change the erosion rate depending on the equipment worn with the following note tag this note tag also works on Actor and Enemy:
<procentErosion:EROSION RATE CHANGE>
E.g. <procentErosion:0.1> // This will add 0.1 to the Erosion Rate
<procentErosion:-0.1> // This will minus 0.1 from the Erosion Rate
You can also use the following note tag on equipment to add permanent erosion while the equipment is worn:
<flatErosion:PERMANENT EROSION>
E.g. <flatErosion:100> // This will add 100 permanent erosion while the equipment is worn.
You can also make a skill affect the erosion rate or deal direct erosion damage with the following note tags:
<procentErosion:EROSION RATE CHANGE>
<flatErosion:EROSION DAMAGE>
E.g. <flatErosion:100> // This will deal 100 erosion damage, decreasing the targets max hp with 100
It should also be noted that the direct erosion damage is not affected by the min or max erosion rate. Making it posible to deal more erosion damage than normal damage.
You can also change the erosion rate and the natural erosion rate of specific classe by adding the following note tags:
<procentErosion:EROSION RATE CHANGE>
<baseErosion:EROSION RATE>
E.g. <procentErosion:0.1> // This will add 0.1 til the erosion rate
<baseErosion:0.4> // This will set the natural erosion rate to 40%
Plugin Commands
The following plugin commands are available:
- RemoveErosion PARTY_INDEX AMOUNT
- RemoveErosion all AMOUNT
- RemoveErosion all (This is the same as when you normally end a battle)
- ApplyErosion PARTY_INDEX AMOUNT
- ApplyErosion all AMOUNT
The AMOUNT represent how much erosion you want to remove/apply. However for
RemoveErosion you can leave it blank and it will remove all erosion!
Download
You can download this plugin from my GitHub:
https://github.com/magnusrp0808/plugins/blob/master/MRP_ErosionSystem.js
Terms of use
TERMS OF USE Copyright (c) 2019 Magnus0808 || Magnus Rubin Peterson || Magnusrp0808
- You are free to use it in commercial or non commercial RPG Maker MV projects if you credit me unless other is stated.
- Please do not change the header of the plugin
- Other than that you are allowed to make edits to the plugin
- You are NOT allowed to sell the plugin itself even if you edited it.
Version 1.3:
+ Added a couple of plugin commands.
+ Made the <baseErosion::x.xxx> and <procentErosion:x.xxx> work for Classes. Classes has priority over Actors this means that if an Actor and its Class both have the <baseErosion:x.xxx> tag the then the one of the Class will take effect and not the one of the Actor.
Author Notes
If you have any questions regarding this plugin then feel free to throw me a message.
Features Mentioned
- Lose of Max HP during battles from damage (Erosion Damage)
- Posibility to regen of HP so you keep the same % of HP compared to Max HP actors had at the end of a battle.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use TERMS OF USE Copyright (c) 2019 Magnus0808 || Magnus Rubin Peterson || Magnusrp0808 You are free to use it in commercial or non commercial RPG Maker MV projects if you credit me unless other is stated. Please do not change the header of the plugin
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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