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MZ Attempting to Upgrade RPG Maker MZ PixiJS to v8

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Attempting to Upgrade RPG Maker MZ PixiJS to v8
  • Original author: CHIMAKI
  • Original date: April 9, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/attempting-to-upgrade-rpg-maker-mz-pixijs-to-v8.183189/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hi everyone, I recently used AI assistance to upgrade the RMMZ core to the PixiJS v8 version. With the help of AI, the basic functions are now working correctly. Main Changes: Core Upgrade: Upgraded PixiJS to v8.

Archived First Post

Hi everyone, I recently used AI assistance to upgrade the RMMZ core to the PixiJS v8 version.

With the help of AI, the basic functions are now working correctly.

Main Changes:

  • Core Upgrade: Upgraded PixiJS to v8.
  • WebGPU Support: Map rendering now supports WebGPU.
  • Tilemap Rewrite: To ensure compatibility with v8, I directly re-implemented the map rendering system using pixi-tilemap.
This is an experimental project. While the basic functions work, the API changes in PixiJS v8 are so significant that almost all current RMMZ plugins are incompatible. My current take is: if you are starting a new project from scratch, you can use this version as a foundation; however, I do not recommend migrating existing projects, as the plugin breakage will be severe.

Project Link: The project is now public on GitLab. If you're interested in trying it out, feel free to clone it.

https://gitlab.com/mitori10feet/pixi8-rpgmakermz

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