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MVMV BF_transicion (transitions using images)

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV BF_transicion (transitions using images)
  • Original author: FriKitty
  • Original date: March 14, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/bf_transicion-transitions-using-images.182864/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

, trans0, Upper left (0,0), (100%, 100%), 255, Normal -Wait: [X] frames (your choice) -Show image #1, trans1... And so on. For the images you will use as generic, you don't need to "preload" them. But if you have different versions of this common event (in order to use different colors, for example), you should preload images. How to? I use this method:

Archived First Post

BF_transicion v.1.0
by FriKitty / CeciDibujera


A plugin to change the default transitions (when a battle starts and ends, when you start the game or load a save, when you open the title menu, when you change maps) to use images and create an animation.

Features
By default, transitions are a black background that gains or loses opacity, and it lasts for 24 frames (or double for the slower ones).

This plugin makes it so all transitions last the same, and it lets you use as many images as you want, so you can create a "choppier" or more unique transition, making each frame yourself in image form. Useful, for example, if your game is pixel art and very retro looking and you don't want to mix that with the smooth fade-ins and fade-outs.

You can also deactivate the battle transition so it uses this generic one you will set up for everything else (no zoom, no flash).

How to Use
You need to set up your images in the img/pictures folder.
You have to name them trans0.png, trans1.png, trans2.png... in order from less dark to darker. Start with 0.
Then, you set the total number of pictures in the plugin manager (count normally, starting from 1 here).
Also set the speed in frames (the number of frames it waits until it goes from one image to the next).

Important note
This plugin has a setback you have to work around: the commands fade in and fade out in events won't work (they still will use the default). To circumvent this, you should use common events (that's what I do). It should have this logic:

-Show image #1, trans0, Upper left (0,0), (100%, 100%), 255, Normal
-Wait: [X] frames (your choice)
-Show image #1, trans1...

And so on. For the images you will use as generic, you don't need to "preload" them. But if you have different versions of this common event (in order to use different colors, for example), you should preload images. How to? I use this method:

-Script call: ImageManager.reservePicture("imagename");
-Wait 1 frame
-Show image...

Download on Github
Terms and Credits
  • You can use this plugin for any project, commercial or not.
  • You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha)
  • You must also credit "BF Project".
  • You can edit this plugin as much as you like, as long as you add in the description somewhere that you did.
  • You can also look at the code and see how I did some things to make your own plugin that does things differently. In that case, there is no need to credit me. This is how people learn!
Also, I hope it's okay to mention that this is a plugin I made because I will be using it in my project, B&F! Which is a free game(s) and I invite you to take a look.

Features Mentioned

  • By default, transitions are a black background that gains or loses opacity, and it lasts for 24 frames (or double for the slower ones).
  • This plugin makes it so all transitions last the same, and it lets you use as many images as you want, so you can create a "choppier" or more unique transition, making each frame yourself in image form. Useful, for example, if your game is pixel art and very retro looking and you don't want to mix that with the smooth fade-ins and fade-outs.
  • You can also deactivate the battle transition so it uses this generic one you will set up for everything else (no zoom, no flash).

Downloads / Referenced Files

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License / Terms Note

Terms and Credits You can use this plugin for any project, commercial or not. You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha) You must also credit "BF Project".

Creator Claims / Removal

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