Original Source
- Original title: Final fantasy XII battle system (ADB)
- Original author: reddark
- Original date: February 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/final-fantasy-xii-battle-system-adb.56233/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
i'm here to ask you your help.I make game for 10 years ago with rpg maker 2000,xp,vx,vxAce and finally rpg maker mV I'm a great fan of final fantasy series and overall final fantasy 12 for the story but mainly for the battle system the adb battle system (active dimension battle ) is a variant of atb (atctive time battle ) already make by yanfly,hime,etc... i see a script in ruby on rpg maker xp and i ask you to create this battle sytem because i'm not a programmer and...
Archived First Post
I'm a great fan of final fantasy series and overall final fantasy 12 for the story but mainly for the battle system
the adb battle system (active dimension battle ) is a variant of atb (atctive time battle ) already make by yanfly,hime,etc...
i see a script in ruby on rpg maker xp and i ask you to create this battle sytem because i'm not a programmer and i'm not skill for that
my ask is simply create fully the battle system with impulsions invocations,system of drop,skill with range aoe
if somebody if interrest i have take a link for the demo in rpg maker xp if i want more information
if you have a understanding you can ask me more information image,etc
this is the link for the gameplay of ffxii
View attachment FFXII - English.rar
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