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Final fantasy XII battle system (ADB)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Final fantasy XII battle system (ADB)
  • Original author: reddark
  • Original date: February 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/final-fantasy-xii-battle-system-adb.56233/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

i'm here to ask you your help.I make game for 10 years ago with rpg maker 2000,xp,vx,vxAce and finally rpg maker mV I'm a great fan of final fantasy series and overall final fantasy 12 for the story but mainly for the battle system the adb battle system (active dimension battle ) is a variant of atb (atctive time battle ) already make by yanfly,hime,etc... i see a script in ruby on rpg maker xp and i ask you to create this battle sytem because i'm not a programmer and...

Archived First Post

i'm here to ask you your help.I make game for 10 years ago with rpg maker 2000,xp,vx,vxAce and finally rpg maker mV


I'm a great fan of final fantasy series and overall final fantasy 12 for the story but mainly for the battle system


the adb battle system (active dimension battle ) is a variant of atb (atctive time battle ) already make by yanfly,hime,etc...


i see a script in ruby on rpg maker xp and i ask you to create this battle sytem because i'm not a programmer and i'm not skill for that


my ask is simply create fully the battle system with impulsions invocations,system of drop,skill with range aoe


if somebody if interrest i have take a link for the demo in rpg maker xp if i want more information


if you have a understanding you can ask me more information image,etc


this is the link for the gameplay of ffxii









View attachment FFXII - English.rar

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