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MZ Common Event not calling images. [SOLVED]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Common Event not calling images. [SOLVED]
  • Original author: madocactus
  • Original date: February 7, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/common-event-not-calling-images-solved.182331/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hello! I've been trying to use a common event to call dialogue balloon tails using a variable-controlled conditional statement. For example, if the variable balloonTail ==2, a side balloon tail would be called onto the screen, and if balloonTail==1, a top balloon tail would be called. However, when I tried calling that common event (whether through a switch-operated parallel process or directly in another event), the balloon tails never appeared on screen. Even though I used a plugin in this screenshot (Eli's Picture Manager Plugin), I don't think this is...

Archived First Post

Hello!

I've been trying to use a common event to call dialogue balloon tails using a variable-controlled conditional statement. For example, if the variable balloonTail ==2, a side balloon tail would be called onto the screen, and if balloonTail==1, a top balloon tail would be called.

However, when I tried calling that common event (whether through a switch-operated parallel process or directly in another event), the balloon tails never appeared on screen.

Even though I used a plugin in this screenshot(Eli's Picture Manager Plugin), I don't think this is a plugin-related issue, because I tested this in a vanilla RMMZ game and it didn't work.

Here are screenshots of my common event.

pictureplugin_1.PNG
pictureplugin_2.PNG


Thanks for reading! If there's a vanilla or plugin-based solution, please let me know.

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