Original Source
- Original title: MZ Common Event not calling images. [SOLVED]
- Original author: madocactus
- Original date: February 7, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/common-event-not-calling-images-solved.182331/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hello! I've been trying to use a common event to call dialogue balloon tails using a variable-controlled conditional statement. For example, if the variable balloonTail ==2, a side balloon tail would be called onto the screen, and if balloonTail==1, a top balloon tail would be called. However, when I tried calling that common event (whether through a switch-operated parallel process or directly in another event), the balloon tails never appeared on screen. Even though I used a plugin in this screenshot (Eli's Picture Manager Plugin), I don't think this is...
Archived First Post
I've been trying to use a common event to call dialogue balloon tails using a variable-controlled conditional statement. For example, if the variable balloonTail ==2, a side balloon tail would be called onto the screen, and if balloonTail==1, a top balloon tail would be called.
However, when I tried calling that common event (whether through a switch-operated parallel process or directly in another event), the balloon tails never appeared on screen.
Even though I used a plugin in this screenshot(Eli's Picture Manager Plugin), I don't think this is a plugin-related issue, because I tested this in a vanilla RMMZ game and it didn't work.
Here are screenshots of my common event.
Thanks for reading! If there's a vanilla or plugin-based solution, please let me know.
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