I'm making a game with overworld enemies. They have line of sight so they chase you when they see you, but after they don't see you for a while they get bored and switch their pathing. There are also sometimes more than one enemy per room. For this I'm using two plugins,
Proximity Sensor and
Smart Pathfinding, but the way I'm doing this necessitates that the event be a parallel event. However I'm running into an issue, as I need to check if the event is touching the player and I'm not seeing any option for that. I cannot turn the event into a on touch event either, I need the logic that's currently present.
Is there a way to do this? With or without plugins or scripting, I don't mind. I'm certain you can do it with variables but I am not seeing how right now. Below I attach the screenshots of how the enemy is set up currently.
Currently the goal would be to verify if the player is touching the event and if so, flick another self switch where I could handle battle.
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