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Is there a way to check whether an event is touching the player?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is there a way to check whether an event is touching the player?
  • Original author: NicosDen
  • Original date: January 30, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/is-there-a-way-to-check-whether-an-event-is-touching-the-player.182195/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

I'm making a game with overworld enemies. They have line of sight so they chase you when they see you, but after they don't see you for a while they get bored and switch their pathing. There are also sometimes more than one enemy per room. For this I'm using two plugins, Proximity Sensor and Smart Pathfinding, but the way I'm doing this necessitates that the event be a parallel event. However I'm running into an issue, as I need to check if the event is touching the player and...

Archived First Post

I'm making a game with overworld enemies. They have line of sight so they chase you when they see you, but after they don't see you for a while they get bored and switch their pathing. There are also sometimes more than one enemy per room. For this I'm using two plugins, Proximity Sensor and Smart Pathfinding, but the way I'm doing this necessitates that the event be a parallel event. However I'm running into an issue, as I need to check if the event is touching the player and I'm not seeing any option for that. I cannot turn the event into a on touch event either, I need the logic that's currently present.

Is there a way to do this? With or without plugins or scripting, I don't mind. I'm certain you can do it with variables but I am not seeing how right now. Below I attach the screenshots of how the enemy is set up currently.

1769736594284.png

1769736624115.png


Currently the goal would be to verify if the player is touching the event and if so, flick another self switch where I could handle battle.

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