Original Source
- Original title: Is there a way to check whether an event is touching the player?
- Original author: NicosDen
- Original date: January 30, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/is-there-a-way-to-check-whether-an-event-is-touching-the-player.182195/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
I'm making a game with overworld enemies. They have line of sight so they chase you when they see you, but after they don't see you for a while they get bored and switch their pathing. There are also sometimes more than one enemy per room. For this I'm using two plugins, Proximity Sensor and Smart Pathfinding, but the way I'm doing this necessitates that the event be a parallel event. However I'm running into an issue, as I need to check if the event is touching the player and...
Archived First Post
Is there a way to do this? With or without plugins or scripting, I don't mind. I'm certain you can do it with variables but I am not seeing how right now. Below I attach the screenshots of how the enemy is set up currently.
Currently the goal would be to verify if the player is touching the event and if so, flick another self switch where I could handle battle.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...