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KMS Generic Gauge Conversation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KMS Generic Gauge Conversation
  • Original author: burntable
  • Original date: December 31, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/kms-generic-gauge-conversation.54029/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

I'm asking here if anyone is willing to make a conversation from the VX Ace script, which can be found here: Why? Because it's awesome! It lets you create new gauges based off your own images (and replaces the standard ones.) Example from an old VX Ace Project that used that script:

Archived First Post

I'm asking here if anyone is willing to make a conversation from the VX Ace script, which can be found here:

http://forums.rpgmakerweb.com/index.php?/topic/1934-kms-generic-gauge/

Why? Because it's awesome!

It lets you create new gauges based off your own images (and replaces the standard ones.)

Example from an old VX Ace Project that used that script:

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Referenced Images / Attachments

Gauge.png
Gauge.png
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#039#rpg-maker-archive#js-requests

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