public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

3 Followers

Walk "under" walls

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Walk "under" walls
  • Original author: Castagna
  • Original date: November 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/walk-under-walls.49479/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello Ā  In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?), so i can't walk under them, or use their tile as event to move under it. I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to move under a wall, and removes these effects after he passed, but it's really boring to set an event like this every time I put a wall or...

Archived First Post

Hello Ā 
In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?),
so i can't walk under them, or use their tile as event to move under it.

I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to move under a wall, and removes these effects after he passed, but it's really boring to set an event like this every time I put a wall or a building in the map!

wall1.png

wall2.png

The idea is to have a script that changes your opacity to 20 and lets you walk through walls were a region (for example, 10) is set.
If it is hard to make the player move directly to this kind of region (because this region would be on a wall), then there could be another one (for example, 9) that lets you pass through a wall and changes your opacity to 255, a region (for example, 10) that changes your opacity to 20 (it will be changed back to 255 when the player quits region 10 / enters region 9) and a region (for example, 8) where a player can't walk even if he can go through walls.

wall3.png

It would also be great if the opacity could be set as a parameter in the plugin manager.

I still don't know enough about Javascript, otherwise I would have made this script on my own...
Thanks for reading this, help me (and other people with this issue) if you canĀ 

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 14324-3af4ce31d1f47e9da9902bd4a72106d9.png
    SHA-256: 6e0ccd1d1cc3eb3249af6a92073a90475382171cacb0f8e6edf95bf819d697ad
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/wall1-png.25596/
  • Local mirror: 14325-d7f40714eaef29b8097128ff0885b354.png
    SHA-256: dd08fb36100bdc14b0bb66a2cebdccb1f4eb1ac480c8ab5ce5444ff5c2a55785
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/wall2-png.25597/
  • Local mirror: 14326-feccb1c0e440e80bec101435a9cf8ba7.png
    SHA-256: f5c5d46b3f3d1273fc1f9b154be64534a73c179b213a9453167ae71b46841843
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/wall3-png.25598/

Referenced Images / Attachments

wall1.png
wall1.png
wall2.png
wall2.png
wall3.png
wall3.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

Replies (0)

No replies yet.

0 replies 19 views

Log in to reply.