Original Source
- Original title: Walk "under" walls
- Original author: Castagna
- Original date: November 5, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/walk-under-walls.49479/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?), so i can't walk under them, or use their tile as event to move under it. I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to move under a wall, and removes these effects after he passed, but it's really boring to set an event like this every time I put a wall or...
Archived First Post
In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?),
so i can't walk under them, or use their tile as event to move under it.
I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to move under a wall, and removes these effects after he passed, but it's really boring to set an event like this every time I put a wall or a building in the map!
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The idea is to have a script that changes your opacity to 20 and lets you walk through walls were a region (for example, 10) is set.
If it is hard to make the player move directly to this kind of region (because this region would be on a wall), then there could be another one (for example, 9) that lets you pass through a wall and changes your opacity to 255, a region (for example, 10) that changes your opacity to 20 (it will be changed back to 255 when the player quits region 10 / enters region 9) and a region (for example, 8) where a player can't walk even if he can go through walls.
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It would also be great if the opacity could be set as a parameter in the plugin manager.
I still don't know enough about Javascript, otherwise I would have made this script on my own...
Thanks for reading this, help me (and other people with this issue) if you can
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