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[Request] Continuous Map (No Transitions)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Request] Continuous Map (No Transitions)
  • Original author: Lunarcomplex
  • Original date: November 2, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/request-continuous-map-no-transitions.48950/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Load in the surrounding 8 maps that (by some id number system) allow the player to walk from map to map without knowing they've done so, then unloading any maps that are not touching the map the player is currently located in, while also loading in the new maps touching the map the player is currently located in. Similar to Minecraft loading and unloading "chunks" based on view distance. This is also all done with the assumption that all maps that have given some tag (that makes them continuous) are...

Archived First Post

Load in the surrounding 8 maps that (by some id number system) allow the player to walk from map to map without knowing they've done so, then unloading any maps that are not touching the map the player is currently located in, while also loading in the new maps touching the map the player is currently located in. Similar to Minecraft loading and unloading "chunks" based on view distance. This is also all done with the assumption that all maps that have given some tag (that makes them continuous) are the same size and calling a map to surround another with different size will throw an exception or will simply not be shown to the player thus stopping them at an edge or corner.

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Referenced Images / Attachments

continuous map example.png
continuous map example.png
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#039#rpg-maker-archive#js-requests

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