Original Source
- Original title: Help fixing destination flash when clicking on an event
- Original author: AeghtyAteKees
- Original date: February 22, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/help-fixing-destination-flash-when-clicking-on-an-event.175728/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hi all, I'm trying to make my game point-and-click friendly, but I noticed a rather annoying issue with the flashing destination sprite. Normally, if you're standing in front of an event which is on a page with no commands, the destination will not flash if you click the event. This makes sense, and I'm assuming it works as intended. However, if the event page has any commands at all, the destination sprite flashes once for a single frame, making the event appear to blink. If an event has only a...
Archived First Post
I'm trying to make my game point-and-click friendly, but I noticed a rather annoying issue with the flashing destination sprite. Normally, if you're standing in front of an event which is on a page with no commands, the destination will not flash if you click the event. This makes sense, and I'm assuming it works as intended.
However, if the event page has any commands at all, the destination sprite flashes once for a single frame, making the event appear to blink. If an event has only a comment command, or perhaps a conditional branch command that isn't currently met, it doesn't look good when the event blinks as you click on it.
Is there a way to fix this?
Not sure if it affects a solution, but I'm using Cae_DestFlashOnce by @caethyril and I would like to keep using it.
The issue I described isn't caused by Cae's plugin, I should note.
Appreciate any help, thanks!
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