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Issue with Level Difference exp with Victor engine + Theollized

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issue with Level Difference exp with Victor engine + Theollized
  • Original author: Nunzio Zizzania
  • Original date: December 31, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-with-level-difference-exp-with-victor-engine-theollized.181692/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Good morning @everyone and happy new year... I got a problem with the following rgss3 script: level diffecerence exp. I used it in my game with yanfly ace scripts and theollized scripts. And also with the help of this script fix provided by @Timtrack.

Archived First Post

Good morning @everyone and happy new year...
I got a problem with the following rgss3 script: level diffecerence exp.
https://himeworks.com/redirect.php?type=script&name=Core_Enemy_Levels
https://himeworks.com/redirect.php?type=script&name=Actor_Victory_Exp
https://himeworks.com/redirect.php?type=script&name=Level_Difference_Exp


I used it in my game with yanfly ace scripts and theollized scripts.
And also with the help of this script fix provided by @Timtrack.

But I having an issue by putting the victor engine scripts.

I send you even the demo with the victor engine on it: https://www.mediafire.com/file/xrqdojdky5jg5wa/Princess Heart Dimension.zip

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