Original Source
- Original title: MV BF_cosas (things) (miscellaneous plugin)
- Original author: FriKitty
- Original date: March 14, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/bf_cosas-things-miscellaneous-plugin.182863/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
BF_cosas v.1.0 by FriKitty / CeciDibujera A plugin for many little things I wanted to change from my game. This plugin is made so that adding it won't change anything by default, so you can use it if you plan on only using one or a couple of functionalities while ignoring the rest. You can change the distance between your sprites and the tile they're on. By default it's 6 pixels up
Archived First Post
by FriKitty / CeciDibujera
A plugin for many little things I wanted to change from my game. This plugin is made so that adding it won't change anything by default, so you can use it if you plan on only using one or a couple of functionalities while ignoring the rest.
Features
- You can change the distance between your sprites and the tile they're on. By default it's 6 pixels up
- You can make it so several enemies of the same type won't be called "Enemy A, Enemy B, Enemy C..."
- You can make your battlers stop moving back and forth with some actions (doesn't disable animation, only the movement back and forth). Useful in my case because I use transparent battlers to simulate front view, and I want them static
- You can hide the message at the start of battles that says "Enemy emerged!"
- You can change the battle animation speed, which is 15 frames per second by default. Note: invisible inside the editor, you have to see the changes in playtest
- You can change the windows' opacity, which is 192 by default (255 for opaque, so you can control opacity in your art program instead of here)
- You can disable mouse controls
- You can hide the mouse cursor when it's on top of the game window
- You can disable the blur under menus when you open them
- You can tint under menus, works like the command tint screen
- You can, alternatively or additionally, use a black background under menus and control this background's opacity
- You can disable the in game cursor blinking when selecting options (choice lists, menus...)
- You can make the default black message get rid of the gradient, and control its opacity
No additional files are needed. Just put it in your plugins folder.
In the plugin manager, you can turn on and off each of these features.
Download on Github
Additional plugin BF_menu
Because this one is too tailored to my own project, I thought it wouldn't be appropriate to make its own post, but I still think it can be useful. If you want to make your own alternative menu, you can look at my code and take what you need from it! Things I implemented:
- Differently placed sub-windows, both in main menu and battle
- Icon for money
- Items have x instead of : -> Potions x 3 instead of Potions : 3
- Icons (items, skills, armor) no longer are greyed out when you can't use or unequip the thing (the text is)
- EXP meter (using a bar instead of just text)
- Busts / large profile images for the status menu. They can be changed as story progresses
- Load menu can be called in the normal menu while you're playing, not just in title
- Save / load menu uses portraits instead of sprites. You can also add up to two variables with an icon each
- Options menu changes ON / OFF to up to two icons
- Options menu shows bars for volume
Terms and Credits
- You can use this plugin for any project, commercial or not.
- You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha)
- You must also credit "BF Project".
- You can edit this plugin as much as you like, as long as you add in the description somewhere that you did.
- You can also look at the code and see how I did some things to make your own plugin that does things differently. In that case, there is no need to credit me. This is how people learn!
Features Mentioned
- You can change the distance between your sprites and the tile they're on. By default it's 6 pixels up
- You can make it so several enemies of the same type won't be called "Enemy A, Enemy B, Enemy C..."
- You can make your battlers stop moving back and forth with some actions (doesn't disable animation, only the movement back and forth). Useful in my case because I use transparent battlers to simulate front view, and I want them static
- You can hide the message at the start of battles that says "Enemy emerged!"
- You can change the battle animation speed, which is 15 frames per second by default. Note: invisible inside the editor, you have to see the changes in playtest
- You can change the windows' opacity, which is 192 by default (255 for opaque, so you can control opacity in your art program instead of here)
- You can disable mouse controls
- You can hide the mouse cursor when it's on top of the game window
- You can disable the blur under menus when you open them
- You can tint under menus, works like the command tint screen
- You can, alternatively or additionally, use a black background under menus and control this background's opacity
- You can disable the in game cursor blinking when selecting options (choice lists, menus...)
- You can make the default black message get rid of the gradient, and control its opacity
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms and Credits You can use this plugin for any project, commercial or not. You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha) You must also credit "BF Project".
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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