Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
Original title: Pixi Js Scan line effect accumulated float point errors and screen refresh problems. Weird problem looking for help.
Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hey everyone, here with another weird esoteric problem. I am using casper's pixi filter plugin to create a crt scanline effect (https://casper-gaming.itch.io/cgmz-pixi-filters). If the game runs for x amount of time slanted errors in the scanline appear which destroys the aesthetic and is hard on the eyes. This is a common issue with scanline effects in PixiJS and can occur due to floating-point precision errors accumulating over time or synchronization issues between the scanline animation and the game's refresh rate. Anyone have any ideas, refresh rate edits? Maybe just reimplementing...
Archived First Post
Hey everyone, here with another weird esoteric problem. I am using casper's pixi filter plugin to create a crt scanline effect
(https://casper-gaming.itch.io/cgmz-pixi-filters). If the game runs for x amount of time slanted errors in the scanline appear which destroys the aesthetic and is hard on the eyes. This is a common issue with scanline effects in PixiJS and can occur due to floating-point precision errors accumulating over time or synchronization issues between the scanline animation and the game's refresh rate. Anyone have any ideas, refresh rate edits? Maybe just reimplementing the plugin command IE turning off and back on every map refresh(I wouldn't know where to begin).
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.