Original Source
- Original title: VXAce modern algebra's ATS Face Options and large faceset files
- Original author: LucaBicono
- Original date: November 11, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/modern-algebras-ats-face-options-and-large-faceset-files.180967/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Been messing around in a test project with some scripts I found in Archeia's VXA script repo on github, and came across modern algebra's ATS scripts. Since in my main project I've been looking for an animated message box faces script, I figured I'd plug it into a blank test project to see how it works. While testing, I noticed that it isn't playing nice with my current faceset setup. I read in another thread a while back that facesets can have as many rows as you want them to...
Archived First Post
I read in another thread a while back that facesets can have as many rows as you want them to have, the individual cells just need to be the default 96x96 pixel size, and so I've been separating my facesets based on mood for each character, with some 'moods' taking up as many as five or six rows. Including an example:
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When using modern algebra's Face Options script, however, I've noticed that the blinking animation functionality doesn't quite seem to work if the faceset has more than two rows, and using the \fb{4} tag for example will instead draw the face in cell 12. I've triple-checked to make sure the syntax I'm using is correct according to the script instructions, so my only guess is that when it divides the bitmap into cells, it for some reason skips over the second and third rows because the image is larger than the standard 4x2 cell format.
EDIT: Also, it looks like setting the message face graphic to anything other than a face in the first row will just, not draw the correct graphic entirely.
It isn't a huge deal if there's no fix since I already have an alternative, but I still figured I'd ask just in case.
The script here.
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