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VXAce Can I make ''Battle Damage Popup'' not show popups on a player character's position?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VXAce Can I make ''Battle Damage Popup'' not show popups on a player character's position?
  • Original author: VBI_games
  • Original date: June 3, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/can-i-make-battle-damage-popup-not-show-popups-on-a-player-characters-position.178104/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, fellow game makers! I am using ''BattleDamage Popup'',which allows you to have states/HP/MP/etc.-related pop-ups during battles while not needing the initial ''Yanfly's Battle Engine'' script. It works just fine for showing the HP damage on enemies (pic 1) { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, fellow game makers! I am using ''BattleDamage Popup'',which allows you to have states/HP/MP/etc.-related pop-ups during battles while not needing the initial ''Yanfly's Battle Engine'' script. It works just fine for showing the HP damage on enemies (pic 1)
1748924902407.png

But it also shows pop-ups for when a player character recieves damage, and these usually make little to no sense in regards to my concept, bc of their postion (pic 2)
1748925080491.png
They're shown NOT where I want them to be, when it comes to a player character. It would have been great, if I could configure these pop-ups not to be shown, when a player character recieves damage, heals his HP etc. The same goes to state-related pop-ups, btw. I need all the pop-ups being visible only on enemy battlers, but I want the game to show no pop-ups, when it comes to everything player-related. Is that possible? How should I modify the script for this?

Script in question:

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