Original Source
- Original title: Hime's Permanent States Script problems
- Original author: Rutsah
- Original date: March 28, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/himes-permanent-states-script-problems.176586/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hime's Permastates Script So, it "might" be a compatibility issue that I'm just not seeing, but I'm not sure. Placing the script in different positions doesn't seem to change anything. In my game I am using diseases, which are states not meant to not be cured by resting ("recover all" event), but by taking their specific potions instead or talking with healers (specifically removing X state). Tagging a state as a somehow makes the icon of the state invisible, and at the same time even event commands can't seem to...
Archived First Post
So, it "might" be a compatibility issue that I'm just not seeing, but I'm not sure. Placing the script in different positions doesn't seem to change anything.
In my game I am using diseases, which are states not meant to not be cured by resting ("recover all" event), but by taking their specific potions instead or talking with healers (specifically removing X state).
Tagging a state as a <permastate> somehow makes the icon of the state invisible, and at the same time even event commands can't seem to remove it, and I am not seeing anything in the script to allow removing it with script calls either. Anyone has any idea what's going on?
This is for my Broken Reality RPG
Thanks in advance.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...