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Hime's Permanent States Script problems

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hime's Permanent States Script problems
  • Original author: Rutsah
  • Original date: March 28, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/himes-permanent-states-script-problems.176586/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hime's Permastates Script So, it "might" be a compatibility issue that I'm just not seeing, but I'm not sure. Placing the script in different positions doesn't seem to change anything. In my game I am using diseases, which are states not meant to not be cured by resting ("recover all" event), but by taking their specific potions instead or talking with healers (specifically removing X state). Tagging a state as a somehow makes the icon of the state invisible, and at the same time even event commands can't seem to...

Archived First Post

Hime's Permastates Script
So, it "might" be a compatibility issue that I'm just not seeing, but I'm not sure. Placing the script in different positions doesn't seem to change anything.

In my game I am using diseases, which are states not meant to not be cured by resting ("recover all" event), but by taking their specific potions instead or talking with healers (specifically removing X state).

Tagging a state as a <permastate> somehow makes the icon of the state invisible, and at the same time even event commands can't seem to remove it, and I am not seeing anything in the script to allow removing it with script calls either. Anyone has any idea what's going on?

This is for my Broken Reality RPG
Thanks in advance.

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