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Problem With Ace Battle Engine; Damage Numbers

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problem With Ace Battle Engine; Damage Numbers
  • Original author: Axel_FireForged
  • Original date: January 31, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/problem-with-ace-battle-engine-damage-numbers.175062/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Just threw Yanfly's Ace Battle Engine script into my project and I have run into a problem. Whenever the enemies attack their damage ALWAYS appears in the top left corner of the screen, this also goes with if I try to apply a status to them etc. { "lightbox_close": "Close",

Archived First Post

Just threw Yanfly's Ace Battle Engine script into my project and I have run into a problem.
Whenever the enemies attack their damage ALWAYS appears in the top left corner of the screen, this also goes with if I try to apply a status to them etc.
A Online GC RPG 1_30_2025 9_50_56 PM.png

I don't know where to disable it in the script or change where the numbers display.
What can I do to fix this?
Link to script

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