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Need help with TheoAllen's Pathfinding script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help with TheoAllen's Pathfinding script
  • Original author: Tanarex
  • Original date: December 14, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-theoallens-pathfinding-script.173912/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Here is a link to the script. https://github.com/theoallen/RGSS3/blob/master/Pathfinding (ENG).rb The part I'm having trouble with is this part - find_path(x,y) Use this script call in set move route. Where (x,y) are the target coordinate. If the path is not found, the character won't move. find_path (x, y) seems simple enough. So, I put in the player move route script call to find_path(023,033). All it should do is move up three paces, but he goes past the coordinate and stops at 020,027. Can someone tell me what I'm doing wrong?

Archived First Post

Here is a link to the script. https://github.com/theoallen/RGSS3/blob/master/Pathfinding (ENG).rb The part I'm having trouble with is this part
- find_path(x,y)
Use this script call in set move route. Where (x,y) are the target coordinate.
If the path is not found, the character won't move. find_path (x, y) seems simple enough. So, I put in the player move route script call to find_path(023,033). All it should do is move up three paces, but he goes past the coordinate and stops at 020,027. Can someone tell me what I'm doing wrong?

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