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Help with Neo Gauge Ultimate

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Neo Gauge Ultimate
  • Original author: Indie_Goblin
  • Original date: October 2, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-neo-gauge-ultimate.172320/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey, I'm using Yanfly's VXA scripts along with another script, Neo Gauge ultimate. The "Neo Gauges" only show up in the main menu screen, and I'd prefer if they showed up in battle (and most other menus too). I looked at the scripts, and it seems the Yanfly scripts overwrite most other gauge drawings, so if somebody could help me with a compatibility patch, i'd appreciate it. Neo Gauge: Yanfly: https://github.com/Archeia/YEARepo/tree/master Yanfly Battle System: https://github.com/Archeia/YEARepo/blob/master/Battle/Ace_Battle_Engine.rb

Archived First Post

Hey, I'm using Yanfly's VXA scripts along with another script, Neo Gauge ultimate. The "Neo Gauges" only show up in the main menu screen, and I'd prefer if they showed up in battle (and most other menus too). I looked at the scripts, and it seems the Yanfly scripts overwrite most other gauge drawings, so if somebody could help me with a compatibility patch, i'd appreciate it.
Neo Gauge:
Yanfly: https://github.com/Archeia/YEARepo/tree/master
Yanfly Battle System: https://github.com/Archeia/YEARepo/blob/master/Battle/Ace_Battle_Engine.rb

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