Original Source
- Original title: [VX ACE] Displaying Certain Values/Text in Yami's Skill Equip
- Original author: Phoenix136
- Original date: September 3, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-displaying-certain-values-text-in-yamis-skill-equip.171649/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Howdy! This is my first post here on the RPG Maker forums so I'm really sorry if this is in the wrong place... I'm currently using Yami's Skill Equip in a project I'm working on, and would like some scripting help for displaying certain values. When selecting a skill to equip, a menu will show up displaying the skill's type, cost, speed fixture, and hit rate. I was hoping I could get help in finding a way to display extra information in this specific window. Ideally, I'd like to be...
Archived First Post
I'm currently using Yami's Skill Equip in a project I'm working on, and would like some scripting help for displaying certain values. When selecting a skill to equip, a menu will show up displaying the skill's type, cost, speed fixture, and hit rate. I was hoping I could get help in finding a way to display extra information in this specific window.
Ideally, I'd like to be able to display addtional properties and values using the skill note window, so I could add categories for things like a skill's base power, element, or physical/magical classification and tweak the exact text displayed for each property to my liking.
While my years using VX Ace have helped me learn how to tweak certain aspects of Ruby scripts, I still have no clue how to make one myself, and would really appreciate assistance in modifying Yami's Skill Equip script to display extra properties in such a way.
Thank you!
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