Switching battlebacks during battle using TheoAllen - Animated Battlebacks
BMM Archive · July 15, 2026
Original Source
- Original title: Switching battlebacks during battle using TheoAllen - Animated Battlebacks
- Original author: heyguy
- Original date: February 13, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/switching-battlebacks-during-battle-using-theoallen-animated-battlebacks.165692/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hey all - I've got a possibly complicated question. I'm using the TheoAllen animated battlebacks script and I'm trying to switch the battleback during battle. https://github.com/theoallen/RGSS3/blob/master/Animated Battleback.rb So I've got a lantern you can turn on and off that works on the map. I want the lantern to also effect/switch the battleback. Right now, I'm able to switch the battleback outside of battle when using the lantern. I just can't get it to work in battle. I suspect it might not even be possible (with the script as is)? I...
Archived First Post
https://github.com/theoallen/RGSS3/blob/master/Animated Battleback.rb
So I've got a lantern you can turn on and off that works on the map. I want the lantern to also effect/switch the battleback. Right now, I'm able to switch the battleback outside of battle when using the lantern. I just can't get it to work in battle. I suspect it might not even be possible (with the script as is)?
I found this piece of code- "$game_system.anim_bb = "keyname" - posted on another thread that I'm using with a (Lantern On-Off) switch and parallel process to have the correct battleback when you enter battle. Tried adjusting this script call but no dice - "$game_map.change_battleback("battleback1", "battleback2")".
Just wondering if anyone is familiar with the script and can think of a way to make this happen. Or does anyone know if there's another battleback script that allows for switching/swapping during battle? Thank you.
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