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Help with pixel scaling stretching issues

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with pixel scaling stretching issues
  • Original author: Neil_Marie
  • Original date: December 30, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-pixel-scaling-stretching-issues.174287/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Today I just upgraded from MV to MZ because it was on sale and I'm encountering an issue. When using the same Pixel scaling plugin I would use for MV, I get this really ugly looking pixel stretching. Yes this DOES technically happen in my MV projects, but I fix it by using Yanfly's core engine (via the update real scale option). but MZ doesn't have an official version of the Yanfly Engine. And yes, although dumb, I did try just using the MV version in MZ but the update...

Archived First Post

Today I just upgraded from MV to MZ because it was on sale and I'm encountering an issue. When using the same Pixel scaling plugin I would use for MV, I get this really ugly looking pixel stretching.
Yes this DOES technically happen in my MV projects, but I fix it by using Yanfly's core engine (via the update real scale option).
but MZ doesn't have an official version of the Yanfly Engine.
And yes, although dumb, I did try just using the MV version in MZ but the update real scale still causes pixel stretching.

Does anyone who's had this issue in the past have a fix for it? I've been trying for hours and I feel like I'm loosing braincells... issues like this is why I rage quit using MV for a long time and moved to VX Ace because it has Fulscreen++ and 2003 because it has built in window scaling. I really just want to get the most possible out of the engine.

For those wondering, I'm using the engine in its default resolution on a 1080p monitor right now (I'm away from home, my main is a 1440x 2560)

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