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Problems with autosave script and save engine

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problems with autosave script and save engine
  • Original author: Rabe_Rabg
  • Original date: March 21, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/problems-with-autosave-script-and-save-engine.156019/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I had some problem, such as not showing the first save file as "Auto". I changed the Yanfly script and made 11 save files. So that the first file is called "File 0" not to be like before "File 1", and then I changed the Vlue script so that instead of "File 0" it says "Auto". { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I had some problem, such as not showing the first save file as "Auto". I changed the Yanfly script and made 11 save files. So that the first file is called "File 0" not to be like before "File 1", and then I changed the Vlue script so that instead of "File 0" it says "Auto".
1679408267569.png

The problem is that when you save there is an additional window where it also says "File 0", in my case it should say "Auto".
1679408508554.png

Unfortunately I have not found a way to do it and therefore I am looking for advice here. Also I need to make so that "Auto" can not be deleted and saved again manually like regular saves:
1679408620579.png

Also I have one more script from Vlue which adds options, there you can turn autosave on and off. Is it possible to remove the first save file i.e. "Auto" when turning it off? (P.S. technically remove "File 0" from the save list).
1679408729754.png

Here are the links to the scripts:

Ace Save Engine

Basic Autosave

Basic Options

And demonstration project with scripts:

Demo

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