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Yami Battle Damage Popup - possible to create popup by an event?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yami Battle Damage Popup - possible to create popup by an event?
  • Original author: EntangledPear
  • Original date: August 5, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/yami-battle-damage-popup-possible-to-create-popup-by-an-event.150129/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm using Yami's Battle Damage Popup script (can be found here) to make the battle easier to orient yourself in and visually more attractive. I'm very happy about it, it looks nice and does what I want. In some cases, however, I need the actors or enemies to force lose/gain HP (through common events), by using "change HP". This doesn't register with the script as damage/heal, so there is no popup. I know how to make a battle log message appear, but I'd also like the visual popping numbers there....

Archived First Post

I'm using Yami's Battle Damage Popup script (can be found here) to make the battle easier to orient yourself in and visually more attractive. I'm very happy about it, it looks nice and does what I want. In some cases, however, I need the actors or enemies to force lose/gain HP (through common events), by using "change HP". This doesn't register with the script as damage/heal, so there is no popup. I know how to make a battle log message appear, but I'd also like the visual popping numbers there. Does anyone have experience with this script, or is a master scripter (at least compared to me, who knows very little scripting) and could tell me if I can somehow make the popup appear?

I hope I explained it clearly, if not, let me know what needs more clarification.

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