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Lock Parallax to map? (Parallax mapping)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Lock Parallax to map? (Parallax mapping)
  • Original author: blanketorghost
  • Original date: November 27, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/lock-parallax-to-map-parallax-mapping.173495/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hi!! I'm currently working on a scene for my game and I've found that the best way to make the map look more natural is by parallax mapping. I have tried following the tutorial listed on the official blog here but I'm still having issues locking the parallax to the top of the map so it doesn't scroll with the player. I've tried using the Cyclone Maps plugin and renamed my file to par(MAPID) and also renamed it to !par(MAPID) and enabled vertical scroll, yet the map/camera does't seem to...

Archived First Post

Hi!! I'm currently working on a scene for my game and I've found that the best way to make the map look more natural is by parallax mapping.

I have tried following the tutorial listed on the official blog here but I'm still having issues locking the parallax to the top of the map so it doesn't scroll with the player. I've tried using the Cyclone Maps plugin and renamed my file to par(MAPID) and also renamed it to !par(MAPID) and enabled vertical scroll, yet the map/camera does't seem to work as I intend it to. Here's some examples:

Map in RMMZ with parallax image. IE how it should look.
1732742700624.png

1732743754380.png

file named to par(MAPID)-parallax doesn't move at all.
1732742661740.png


file named to !par(MAPID) and vertical loop enabled-
Character spawns in the required area, but camera centers and forces a loop (character should be positioned at lower right area of the screen) the map does scroll properly though. Also the non-passable tiles at the edge of the map stop working completely.
1732742744487.png


If I use par(MAPID)+vertical looking, the map scrolls at the wrong place, and if I use !par(MAPID) without vertical looking then the map remains with the sky in the middle of the screen like in the image above. This is my first time using parallax mapping and since there's a lot of things that work outside the regular grid, I hope to make it work. Thanks for reading;;;

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