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Mouse Script Compatibility Help with third Party Script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Mouse Script Compatibility Help with third Party Script
  • Original author: Arkhanis
  • Original date: July 11, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/mouse-script-compatibility-help-with-third-party-script.149364/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi guys! Today i decided to get back to an old compatibility issue, between the Shaz's mouse script and Kread's Grathnode Install. I've created a new project, to test the compatibility and everything works good, except when i left the scene to install the grathnode on the skills, here i get the following error: {

Archived First Post

Hi guys!

Today i decided to get back to an old compatibility issue, between the Shaz's mouse script and Kread's Grathnode Install.
I've created a new project, to test the compatibility and everything works good, except when i left the scene to install the grathnode on the skills, here i get the following error:

1657515058613.png


I'm using those three script on the order bellow:
Mouse Script by Shaz
Yanfly Engine Ace - Ace Skill Menu
Grathnode Install by Kread-EX

As this script is too old and i couldn't find it anywhere else, i will post it bellow, hope it's ok to do that.

#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # ▼ Grathnode Install # Author: Kread-EX # Version 1.11 # Release date: 31/12/2011 #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= #------------------------------------------------------------------------------------------------- # ▼ UPDATES #------------------------------------------------------------------------------------------------- # # 30/01/2012. Added option to disable grathnode menu for certain characters. # # 30/01/2012. Added option to remove grathnodes when a skill is forgetted. # # 20/01/2012. Compatibility fix. # # 19/01/2012. Loads of compatibility fixes. # # 14/01/2012. Fixed two crashing bugs with the DBS implementation. # # 10/01/2012. <max_grathnodes: 0> now works. # # 07/01/2012. Fixed a critical bug preventing the installs to be saved. # # 05/01/2012. Fixed a crashing bug in the Install menu if no skill is # # available. # # 01/01/2012. Fixed compatibility with Yanfly's TP Manager (thanks Adalwulf) # # NOW DEPRECATED. Use Yanfly's Ace Skill Menu to ensure compat. However, in # # case you don't want to, just uncomment the code at the end of the script. #------------------------------------------------------------------------------------------------- # ▼ TERMS OF USAGE #------------------------------------------------------------------------------------------------- # # You are free to adapt this work to suit your needs. # # You can use this work for commercial purposes if you like it. # # Credit is appreciated. # # # # For support: # # grimoirecastle.wordpress.com # # OR # # rpgmakervxace.net # # OR # # rpgrevolution.com #------------------------------------------------------------------------------------------------- # ▼ INTRODUCTION #------------------------------------------------------------------------------------------------- # # This script is inspired from the Ar Tonelico series. In a nutshell, # # it allows the player to assign special items called Grathnode crystals to # # skills in order to add special effects. # # The upgrades are actor-dependant: if two actors have the same skill, they # # can use a different set of crystals. #------------------------------------------------------------------------------------------------- # ▼ INSTRUCTIONS #------------------------------------------------------------------------------------------------- # # First, you need to create the desired grathnode crystals. They are regular # # items, but tagged as <grathnode> in their notebox. # # Certain grathnodes are suited only for a certain type of skill. To ensure # # that a defensive skill doesn't use an offensive effect, you can choose # # the kind of scope: # # <scope: string> in the item notebox. # # String can be different values: # # for_opponent? # # for_friend? # # for_dead_friend? # # for_user? # # for_all? # # # # Every skill can contain up to 6 crystals by default, but you can lower the # # number either individually (by putting <max_grathnodes: x> if the skill # # notebox, or globally by altering the ABSOLUTE_MAX_GRATHNODES value within # # the script. # # # # The scene can be called with SceneManager.call(Scene_Grathnode), however # # I strongly recommend you to use Yanfly's Ace Menu Engine, as I prepared # # special compatibility for it. #------------------------------------------------------------------------------------------------- # ▼ COMPATIBILITY #------------------------------------------------------------------------------------------------- # # Works with Yanfly's Battle Engine Ace. Actually, it may work better than with # # the DBS, thanks to the nice pop-ups, very GUST-ish at the conception. # # # # List of aliases and overwrites: # # # # DataManager # # load_database (alias) # # load_grathnode_notetags (new method) # # # # RPG::Item # # load_grathnode_notetags (new method) # # is_grathnode? (new method) # # grathnode_scope (new attr method) # # mp_inflation (new attr method) # # tp_inflation (new attr method) # # # # RPG::Skill # # load_grathnode_notetags (new method) # # grathnode_slots (new method) # # # # Game_Actor # # installs (new attr method) # # barring_grathnode (new attr method) # # setup (alias) # # forget_skill (alias) # # add_grathnode (new method) # # skill_mp_cost (new child method) # # skill_tp_cost (new child method) # # process_grathnode_mp_cost (new method) # # process_grathnode_tp_cost (new method) # # # # Game_Party # # last_selected_skill (new attr method) # # menu_actor (alias) # # menu_actor_next (alias) # # menu_actor_prev (alias) # # # # Scene_Grathnode (new class) # # # # Window_UpSkillList (new class) # # # # Window_GrathnodeList (new class) # # # # Window_GrathnodeInstall (new class) # # # # Scene_Battle # # apply_item_effects (alias) # # apply_grathnode_effects (new method - YEA Battle Engine only) #------------------------------------------------------------------------------------------------- $imported = {} if $imported.nil? $imported['KRX-GrathnodeInstall'] = true puts 'Load: Grathnode Install v1.11 by Kread-EX' module KRX ABSOLUTE_MAX_GRATHNODES = 5 CLEAR_FORGET_SKILL = true SINGLE_ACTOR_INSTALL = false SINGLE_ACTOR_INSTALL_ID = 9 module REGEXP MAX_GRATHNODES = /<max_grathnodes:[ ]*(\d+)>/i GRATHNODE_ITEM = /<grathnode>/i GRATHNODE_SCOPE = /<scope:[ ]*(\w+.)>/ MP_INFLATION = /<mp_inflation:[ ]*(\d+)>/i TP_INFLATION = /<tp_inflation:[ ]*(\d+)>/i end module VOCAB GRATHNODE = 'Grathnode' end end #=========================================================================== # ■ DataManager #=========================================================================== module DataManager #-------------------------------------------------------------------------- # ● Loads the database #-------------------------------------------------------------------------- class << self alias_method(:krx_grathnode_dm_load_database, :load_database) end def self.load_database krx_grathnode_dm_load_database load_grathnode_notetags end #-------------------------------------------------------------------------- # ● Loads the note tags #-------------------------------------------------------------------------- def self.load_grathnode_notetags groups = [$data_items, $data_skills] for group in groups for obj in group next if obj.nil? obj.load_grathnode_notetags end end puts "Read: Grathnode Install Notetags" end end #========================================================================== # ■ RPG::Item #========================================================================== class RPG::Item < RPG::UsableItem #-------------------------------------------------------------------------- # ● Public instance variables #-------------------------------------------------------------------------- attr_reader :grathnode_scope attr_reader :mp_inflation attr_reader :tp_inflation #-------------------------------------------------------------------------- # ● Loads the note tags #-------------------------------------------------------------------------- def load_grathnode_notetags @mp_inflation = @tp_inflation = 0 @note.split(/[\r\n]+/).each do |line| case line when KRX::REGEXP::GRATHNODE_ITEM @is_grathnode = true when KRX::REGEXP::GRATHNODE_SCOPE @grathnode_scope = $1 when KRX::REGEXP::MP_INFLATION @mp_inflation = $1.to_i when KRX::REGEXP::TP_INFLATION @tp_inflation = $1.to_i end end end #-------------------------------------------------------------------------- # ● Determine if the item is a grathnode crystal #-------------------------------------------------------------------------- def grathnode? @is_grathnode end end #========================================================================== # ■ RPG::Skill #========================================================================== class RPG::Skill < RPG::UsableItem #-------------------------------------------------------------------------- # ● Loads the note tags #-------------------------------------------------------------------------- def load_grathnode_notetags @max_grathnodes = nil @note.split(/[\r\n]+/).each do |line| case line when KRX::REGEXP::MAX_GRATHNODES @max_grathnodes = [$1.to_i, KRX::ABSOLUTE_MAX_GRATHNODES].min end end end #-------------------------------------------------------------------------- # ● Returns the maximum number of grathnode slots #-------------------------------------------------------------------------- def grathnode_slots (@max_grathnodes == nil ? KRX::ABSOLUTE_MAX_GRATHNODES : @max_grathnodes) end end #========================================================================== # ■ Game_Actor #========================================================================== class Game_Actor < Game_Battler #-------------------------------------------------------------------------- # ● Public instance variables #-------------------------------------------------------------------------- attr_accessor :installs attr_accessor :barring_grathnode #-------------------------------------------------------------------------- # ● Setup #-------------------------------------------------------------------------- alias_method(:krx_grathnode_gp_setup, :setup) def setup(actor_id) krx_grathnode_gp_setup(actor_id) @installs = {} @barring_grathnode = false end #-------------------------------------------------------------------------- # ● Adds a grathnode crystal to a specific skill slot #-------------------------------------------------------------------------- def add_grathnode(skill, crystal, slot) if @installs[skill.id].nil? @installs[skill.id] = Array.new(skill.grathnode_slots, nil) elsif @installs[skill.id][slot] != nil $game_party.gain_item(@installs[skill.id][slot], 1) end $game_party.lose_item(crystal, 1) unless crystal.nil? @installs[skill.id][slot] = crystal end #-------------------------------------------------------------------------- # ● Returns the MP cost for a skill #-------------------------------------------------------------------------- def skill_mp_cost(skill) cost = super (cost + cost * process_grathnode_mp_cost(skill) / 100).round end #-------------------------------------------------------------------------- # ● Returns the TP cost for a skill #-------------------------------------------------------------------------- def skill_tp_cost(skill) cost = super (cost + cost * process_grathnode_tp_cost(skill) / 100).round end #-------------------------------------------------------------------------- # ● Calculates the MP cost inflation #-------------------------------------------------------------------------- def process_grathnode_mp_cost(skill) result = 0.0 return result if @installs[skill.id].nil? @installs[skill.id].compact.each do |grathnode| result += grathnode.mp_inflation end return result end #-------------------------------------------------------------------------- # ● Calculates the TP cost inflation #-------------------------------------------------------------------------- def process_grathnode_tp_cost(skill) result = 0.0 return result if @installs[skill.id].nil? @installs[skill.id].compact.each do |grathnode| result += grathnode.tp_inflation end return result end #-------------------------------------------------------------------------- # ● Forgets a skill #-------------------------------------------------------------------------- alias_method(:krx_grathnode_ga_fs, :forget_skill) def forget_skill(skill_id) krx_grathnode_ga_fs(skill_id) if KRX::CLEAR_FORGET_SKILL skill = $data_skills[skill_id] (0...skill.grathnode_slots).each do |i| add_grathnode(skill, nil, i) end end end end #========================================================================== # ■ Game_Party #========================================================================== class Game_Party < Game_Unit #-------------------------------------------------------------------------- # ● Public instance variables #-------------------------------------------------------------------------- attr_accessor :last_selected_skill #-------------------------------------------------------------------------- # ● Next actor #-------------------------------------------------------------------------- alias_method(:krx_grathnode_gp_man, :menu_actor_next) def menu_actor_next if SceneManager.scene.is_a?(Scene_Grathnode) return menu_actor if KRX::SINGLE_ACTOR_INSTALL val = members.select {|act| !act.barring_grathnode} index = val.index(menu_actor) || -1 index = (index + 1) % val.size self.menu_actor = val[index] else krx_grathnode_gp_man end end #-------------------------------------------------------------------------- # ● Previous actor #-------------------------------------------------------------------------- alias_method(:krx_grathnode_gp_map, :menu_actor_prev) def menu_actor_prev if SceneManager.scene.is_a?(Scene_Grathnode) return menu_actor if KRX::SINGLE_ACTOR_INSTALL val = members.select {|act| !act.barring_grathnode} index = val.index(menu_actor) || 1 index = (index + val.size - 1) % val.size self.menu_actor = val[index] else krx_grathnode_gp_map end end #-------------------------------------------------------------------------- # ● Get the current actor for menus #-------------------------------------------------------------------------- alias_method(:krx_grathnode_gp_ma, :menu_actor) def menu_actor if SceneManager.scene.is_a?(Scene_Grathnode) val = members.select {|act| !act.barring_grathnode} return $game_actors[@menu_actor_id] || val[0] end return krx_grathnode_gp_ma end end #========================================================================== # ■ Scene_Grathnode #========================================================================== class Scene_Grathnode < Scene_Skill #-------------------------------------------------------------------------- # ● Object Initializate #-------------------------------------------------------------------------- def initialize if KRX::SINGLE_ACTOR_INSTALL $game_party.menu_actor = $game_actors[KRX::SINGLE_ACTOR_INSTALL_ID] end end #-------------------------------------------------------------------------- # ● Scene start #-------------------------------------------------------------------------- def start super create_install_window end #-------------------------------------------------------------------------- # ● Creates the window displaying the grathnodes currently installed #-------------------------------------------------------------------------- def create_install_window wy = @status_window.y + @status_window.height ww = Graphics.width / 2 wh = Graphics.height - wy @install_window = Window_GrathnodeInstall.new(ww, wy, ww, wh) @install_window.viewport = @viewport @install_window.set_handler(:ok, method(:on_slot_ok)) @install_window.set_handler(:cancel, method(:on_slot_cancel)) @item_window.install_window = @install_window end #-------------------------------------------------------------------------- # ● Creates the window displaying the grathnodes currently owned #-------------------------------------------------------------------------- def create_grathnodes_window wx = 0 wy = @status_window.y + @status_window.height ww = Graphics.width / 2 wh = Graphics.height - wy @grathnode_window = Window_GrathnodeList.new(wx, wy, ww, wh) @grathnode_window.viewport = @viewport @grathnode_window.help_window = @help_window @grathnode_window.refresh @grathnode_window.select(0) @grathnode_window.activate @grathnode_window.set_handler(:ok, method(:on_grath_ok)) @grathnode_window.set_handler(:cancel, method(:on_grath_cancel)) end #-------------------------------------------------------------------------- # ● Creates the window displaying the skills #-------------------------------------------------------------------------- def create_item_window wx = 0 wy = @status_window.y + @status_window.height ww = Graphics.width / 2 wh = Graphics.height - wy @item_window = Window_UpSkillList.new(wx, wy, ww, wh) @item_window.actor = @actor @item_window.viewport = @viewport @item_window.help_window = @help_window @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) @command_window.skill_window = @item_window end #-------------------------------------------------------------------------- # ● Validates the skill selection #-------------------------------------------------------------------------- def on_item_ok @item_window.hide @last_index = @item_window.index $game_party.last_selected_skill = @item_window.item create_grathnodes_window end #-------------------------------------------------------------------------- # ● Cancels the skill selection #-------------------------------------------------------------------------- def on_item_cancel @item_window.unselect @item_window.update_help @command_window.activate end #-------------------------------------------------------------------------- # ● Validates the slot selection #-------------------------------------------------------------------------- def on_slot_ok sk = @item_window.item gr = @grathnode_window.item slot = @install_window.index @actor.add_grathnode(sk, gr, slot) @item_window.refresh @install_window.unselect @install_window.set_item(@item_window.item) @grathnode_window.refresh @grathnode_window.activate end #-------------------------------------------------------------------------- # ● Cancels the slot selection #-------------------------------------------------------------------------- def on_slot_cancel @install_window.unselect @grathnode_window.activate end #-------------------------------------------------------------------------- # ● Validates the grathnode selection #-------------------------------------------------------------------------- def on_grath_ok @install_window.activate @install_window.select(0) end #-------------------------------------------------------------------------- # ● Cancels the grathnode selection #-------------------------------------------------------------------------- def on_grath_cancel @item_window.select(@last_index) @item_window.show @item_window.activate #~ @grathnode_window.dispose ; @grathnode_window = nil @grathnode_window.hide end #-------------------------------------------------------------------------- # ● Confirms the actor switch #-------------------------------------------------------------------------- def on_actor_change super @install_window.actor = @actor end end #========================================================================== # ■ Window_UpSkillList #========================================================================== class Window_UpSkillList < Window_SkillList #-------------------------------------------------------------------------- # ● Assigns the install window #-------------------------------------------------------------------------- def install_window=(value) @install_window = value end #-------------------------------------------------------------------------- # ● Determine if the skill can be selected #-------------------------------------------------------------------------- def enable?(item) return item != nil && item.grathnode_slots > 0 end #-------------------------------------------------------------------------- # ● Refreshes the help and install windows #-------------------------------------------------------------------------- def update_help super @install_window.set_item(item) end #-------------------------------------------------------------------------- # ● Returns the number of columns #-------------------------------------------------------------------------- def col_max return 1 end end #========================================================================== # ■ Window_GrathnodeInstall #========================================================================== class Window_GrathnodeInstall < Window_Selectable #-------------------------------------------------------------------------- # ● Public instance variables #-------------------------------------------------------------------------- attr_accessor :actor #-------------------------------------------------------------------------- # ● Object Initialize #-------------------------------------------------------------------------- def initialize(x, y, width, height) super set_item @actor = $game_party.menu_actor end #-------------------------------------------------------------------------- # ● Refresh the contents #-------------------------------------------------------------------------- def set_item(item = nil) contents.clear return if item.nil? @data = Array.new(item.grathnode_slots, nil) @installs = @actor.installs[item.id] draw_item_installs(item) end #-------------------------------------------------------------------------- # ● Displays the skill's current installs #-------------------------------------------------------------------------- def draw_item_installs(item) draw_horz_line(line_height * 6) change_color(system_color) contents.draw_text(4, 0, width, line_height, KRX::VOCAB::GRATHNODE) change_color(normal_color) m = item.grathnode_slots (1..m).each {|i| contents.draw_text(4, line_height * i, width, line_height, "#{i}.")} return if @installs.nil? || @installs.empty? @installs.each_index do |i| grath = @installs[i] draw_item_name(grath, 28, line_height * (i + 1), true, width - 24) end draw_mp(item) if @actor.process_grathnode_mp_cost(item).round > 0 draw_tp(item) if @actor.process_grathnode_tp_cost(item).round > 0 end #-------------------------------------------------------------------------- # ● Displays the skill's MP inflation rate #-------------------------------------------------------------------------- def draw_mp(item) change_color(system_color) contents.draw_text(4, line_height * 7, width, line_height, Vocab.basic(5)) change_color(normal_color) contents.draw_text(28, line_height * 7, width, line_height, "+#{@actor.process_grathnode_mp_cost(item).round.to_s}%") end #-------------------------------------------------------------------------- # ● Displays the skill's TP inflation rate #-------------------------------------------------------------------------- def draw_tp(item) change_color(system_color) w = width / 4 contents.draw_text(w, line_height * 7, width, line_height, Vocab.basic(7)) change_color(normal_color) contents.draw_text(w + 28, line_height * 7, width, line_height, "+#{@actor.process_grathnode_tp_cost(item).round.to_s}%") end #-------------------------------------------------------------------------- # ● Returns the number of columns #-------------------------------------------------------------------------- def col_max return 1 end #-------------------------------------------------------------------------- # ● Returns the max number of rows #-------------------------------------------------------------------------- def item_max @data ? @data.size : 1 end #-------------------------------------------------------------------------- # ● Sets the rectangle for selections #-------------------------------------------------------------------------- def item_rect(index) rect = Rect.new rect.width = item_width rect.height = item_height rect.x = index % col_max * (item_width + spacing) rect.y = (index / col_max * item_height) + line_height rect end #-------------------------------------------------------------------------- # ● Displays an horizontal line #-------------------------------------------------------------------------- def draw_horz_line(y) line_y = y + line_height / 2 - 1 contents.fill_rect(0, line_y, contents_width, 2, line_color) end #-------------------------------------------------------------------------- # ● Returns the color used for horizontal lines #-------------------------------------------------------------------------- def line_color color = normal_color color.alpha = 48 return color end end #========================================================================== # ■ Window_GrathnodeList #========================================================================== class Window_GrathnodeList < Window_ItemList #-------------------------------------------------------------------------- # ● Determine if an item goes in the list #-------------------------------------------------------------------------- def include?(item) item.is_a?(RPG::Item) && item.grathnode? end #-------------------------------------------------------------------------- # ● Determine if the grathnode can be used #-------------------------------------------------------------------------- def enable?(item) return true if item.nil? actor = $game_party.menu_actor skill = $game_party.last_selected_skill if !actor.installs[skill.id].nil? && actor.installs[skill.id].include?(item) return false end if !item.grathnode_scope.nil? && !skill.send(item.grathnode_scope) return false end return true end #-------------------------------------------------------------------------- # ● Creates the list based on the recipes #-------------------------------------------------------------------------- def make_item_list @data = $game_party.items.select {|item| include?(item)} @data.push(nil) end #-------------------------------------------------------------------------- # ● Returns the number of columns #-------------------------------------------------------------------------- def col_max return 1 end end #========================================================================== # ■ Scene_Battle #========================================================================== class Scene_Battle < Scene_Base ## Yanfly's Ace Battle Engine implementation if $imported["YEA-BattleEngine"] #-------------------------------------------------------------------------- # ● Applies the effects of the skill or item #-------------------------------------------------------------------------- alias_method(:krx_grathnode_sb_aie, :apply_item_effects) def apply_item_effects(target, item) apply_grathnode_effects(target, item) krx_grathnode_sb_aie(target, item) end #-------------------------------------------------------------------------- # ● Applies the effects of grathnodes associated to the skill #-------------------------------------------------------------------------- def apply_grathnode_effects(target, item) unless @subject.is_a?(Game_Actor)&& @subject.installs.keys.include?(item.id) && @subject.installs[item.id] != nil return end @subject.installs[item.id].compact.each do |grath| target.item_apply(@subject, grath) end end ## End of Yanfly's Ace Battle Engine implementation ## DBS implementation else #-------------------------------------------------------------------------- # ● Applies the effects of the skill or item #-------------------------------------------------------------------------- alias_method(:krx_grathnode_sb_aie, :apply_item_effects) def apply_item_effects(target, item) krx_grathnode_sb_aie(target, item) apply_grathnode_effects(target, item) end #-------------------------------------------------------------------------- # ● Applies the effects of grathnodes associated to the skill #-------------------------------------------------------------------------- def apply_grathnode_effects(target, item) unless @subject.is_a?(Game_Actor)&& @subject.installs.keys.include?(item.id) && @subject.installs[item.id] != nil || target.dead? return end return unless @subject.is_a?(Game_Actor) return if @subject.installs.nil? || @subject.installs[item.id].nil? @subject.installs[item.id].compact.each do |grath| target.item_apply(@subject, grath) @log_window.display_action_results(target, grath) end end # Method End end ## End of DBS implementation end ## Menu inclusion, with Yanfly's Ace Menu Engine if $imported["YEA-AceMenuEngine"] #========================================================================== # ■ Scene_Menu #========================================================================== class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # ● Switch to the actor selection #-------------------------------------------------------------------------- def command_install if KRX::SINGLE_ACTOR_INSTALL SceneManager.call(Scene_Grathnode) return end @status_window.select_last @status_window.activate @status_window.set_handler(:ok, method(:on_install_ok)) @status_window.set_handler(:cancel, method(:on_personal_cancel)) end #-------------------------------------------------------------------------- # ● Validates the actor selection #-------------------------------------------------------------------------- def on_install_ok SceneManager.call(Scene_Grathnode) end end #========================================================================== # ■ Window_MenuStatus #========================================================================== class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # ● Determine if a party member can be selected #-------------------------------------------------------------------------- alias_method(:krx_grathnode_wms_cie?, :current_item_enabled?) def current_item_enabled? if @handler[:ok].name == :on_install_ok return !$game_party.members[index].barring_grathnode end return krx_grathnode_wms_cie? end end end ## End of Yanfly's Menu inclusion ## Compatibility with Yanfly's TP Manager. Deprecated with the use of Ace Skill ## Menu #=begin if $imported["YEA-TPManager"] #============================================================================== # ■ Window_SkillCommand #============================================================================== class Window_SkillCommand < Window_Command #-------------------------------------------------------------------------- # ● Aliases YF's new method #-------------------------------------------------------------------------- alias_method(:krx_grathnode_wsc_tp, :add_tp_modes) def add_tp_modes return if SceneManager.scene.is_a?(Scene_Grathnode) krx_grathnode_wsc_tp end end #========================================================================== # ■ Scene_Grathnode #========================================================================== class Scene_Grathnode < Scene_Skill #-------------------------------------------------------------------------- # ● Creates the command window #-------------------------------------------------------------------------- def create_command_window wy = @help_window.height @command_window = Window_SkillCommand.new(0, wy) @command_window.viewport = @viewport @command_window.help_window = @help_window @command_window.actor = @actor @command_window.set_handler(:skill, method(:command_skill)) @command_window.set_handler(:cancel, method(:return_scene)) @command_window.set_handler(:pagedown, method(:next_actor)) @command_window.set_handler(:pageup, method(:prev_actor)) end end end ## End of TP Manager compatibility #=end

I already tried aliasing some methods, primarily the disposes on those scripts, but did not worked, i'm not really good at this.
Can anyone help me on sorting out what's happening and how to solve it?

I'm grateful for any help.

EDIT: I added the script inside the correct tags, thank you Shaz.

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