YEA Ace Battle Engine - Revert Battle window, and enemy selection to ACE default
BMM_Archive · July 15, 2026
Original Source
- Original title: YEA Ace Battle Engine - Revert Battle window, and enemy selection to ACE default
- Original author: jasoncollege24
- Original date: April 2, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/yea-ace-battle-engine-revert-battle-window-and-enemy-selection-to-ace-default.146354/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
The title pretty much says it all. I mainly got this script, because of what is adds to YEA's Visual Battlers. I love the script in general, but would like to revert the battle window (bottom window), and the enemy selection style back to RMVXA's defaults, as it just doesn't feel right for my desired game style. I'm a Ruby scripting noob, and I see no easily identifiable options to disable these particular overrides. If you need more info, let me know. Any help would be greatly appreciated.
Archived First Post
I mainly got this script, because of what is adds to YEA's Visual Battlers. I love the script in general, but would like to revert the battle window (bottom window), and the enemy selection style back to RMVXA's defaults, as it just doesn't feel right for my desired game style.
I'm a Ruby scripting noob, and I see no easily identifiable options to disable these particular overrides.
If you need more info, let me know. Any help would be greatly appreciated.
the original script is here: YEA - Ace Battle Engine Github
Custom scripts in use:
YEA - Ace Core Engine v1.09
YEA - Ace Battle Engine v1.22
YEA - Visual Battlers v1.01
Lone Wolf - Gamepad Extender v1.1
Zeus81 - Fullscreen++ v2.2
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