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YEA Ace Battle Engine - Revert Battle window, and enemy selection to ACE default

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEA Ace Battle Engine - Revert Battle window, and enemy selection to ACE default
  • Original author: jasoncollege24
  • Original date: April 2, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/yea-ace-battle-engine-revert-battle-window-and-enemy-selection-to-ace-default.146354/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

The title pretty much says it all. I mainly got this script, because of what is adds to YEA's Visual Battlers. I love the script in general, but would like to revert the battle window (bottom window), and the enemy selection style back to RMVXA's defaults, as it just doesn't feel right for my desired game style. I'm a Ruby scripting noob, and I see no easily identifiable options to disable these particular overrides. If you need more info, let me know. Any help would be greatly appreciated.

Archived First Post

The title pretty much says it all.

I mainly got this script, because of what is adds to YEA's Visual Battlers. I love the script in general, but would like to revert the battle window (bottom window), and the enemy selection style back to RMVXA's defaults, as it just doesn't feel right for my desired game style.

I'm a Ruby scripting noob, and I see no easily identifiable options to disable these particular overrides.

If you need more info, let me know. Any help would be greatly appreciated.

the original script is here: YEA - Ace Battle Engine Github

Custom scripts in use:
YEA - Ace Core Engine v1.09
YEA - Ace Battle Engine v1.22
YEA - Visual Battlers v1.01
Lone Wolf - Gamepad Extender v1.1
Zeus81 - Fullscreen++ v2.2

Downloads / Referenced Files

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