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YF Slippery Tiles follower issue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YF Slippery Tiles follower issue
  • Original author: Tw0Face
  • Original date: March 7, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/yf-slippery-tiles-follower-issue.145508/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi guys. I'm using Yanfly Engine Ace - Slippery Tiles v1.00 for moving on ice, which is nice. When you slide on the ice, you slide in one direction until you hit an obstacle. However, this does not apply to rocks that you push onto the ice. Unfortunately, they only move one space and then stop. Like if they weren't on ice. To avoid this problem, I commented out class Game_Player < Game_Character and set it to class Game_Character < Game_CharacterBase. This solution works fine and I can push rocks...

Archived First Post

Hi guys.

I'm using Yanfly Engine Ace - Slippery Tiles v1.00 for moving on ice, which is nice. When you slide on the ice, you slide in one direction until you hit an obstacle.

However, this does not apply to rocks that you push onto the ice. Unfortunately, they only move one space and then stop. Like if they weren't on ice. To avoid this problem, I commented out class Game_Player < Game_Character and set it to class Game_Character < Game_CharacterBase. This solution works fine and I can push rocks on the ice with the same behaviour like if they were a game character.

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However, if I have party followers, they go all wild on the ice. They move in random directions and get lost on the ice which is really clumsy. Any idea how this could be solved?

That's the script I'm using https://yanflychannel.wordpress.com/rmvxa/field-scripts/slippery-tiles/

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