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Mr.Trival's Conditional Drops help.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Mr.Trival's Conditional Drops help.
  • Original author: Dragon Brother
  • Original date: December 22, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/mr-trivals-conditional-drops-help.143226/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Greetings, I am having difficulty with a script that otherwise seems to function, I am using the code; Attempting to acquire the item when defeating an enemy using a weapon with a specific element, it was taken from the Script itself and was typed exactly as it was in script and placed in the enemy note tag as required and it's not working.

Archived First Post

Greetings,
I am having difficulty with a script that otherwise seems to function,

I am using the code;

<c_drop: i 31>
<c_chance: 100%>
<c_type: elemental 11>

Attempting to acquire the item when defeating an enemy using a weapon with a specific element, it was taken from the Script itself and was typed exactly as it was in script and placed in the enemy note tag as required and it's not working.

I've used the;

<c_drop: i 31>
<c_chance: 100%>
<c_type: custom>
<c_formula>
$game_switches[1] == true
<\c_formula>

Which works splendidly however it's not the one I want to use.

I've posted the Script as an attachment.

Thank You for Your consideration.

Addendum: at Shaz's request I have here the Original location. https://github.com/Trivel/MrTS_RGSS3/blob/master/Battle/Conditional_Drops.rb

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