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[ace] Multi frame script - switching between walk cycle and idle.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ace] Multi frame script - switching between walk cycle and idle.
  • Original author: petitepirouette
  • Original date: July 14, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-multi-frame-script-switching-between-walk-cycle-and-idle.42287/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, I'm fairly new to rpgmaker vxace and I'm trying to tackle a project that involves multiframe and diagonal walk cycles for my sprites. I'm using preexisting twewy sprites for my base just so I can get the movement and proportions right.  The scripts I'm using are Victor Sant's basic, multiframe, control codes and diagonal scripts. Spoiler

Archived First Post

Hello, I'm fairly new to rpgmaker vxace and I'm trying to tackle a project that involves multiframe and diagonal walk cycles for my sprites.

I'm using preexisting twewy sprites for my base just so I can get the movement and proportions right. 

The scripts I'm using are Victor Sant's basic, multiframe, control codes and diagonal scripts.

-ft. neku- These are pictures of the sprite sheets I made (first 2 images) and what I named them (below):

[IMG]http://snag.gy/fBqgX.jpg[/IMG]
 and the rightmost image are the idle poses for all directions. 

I was able to get the walk cycles to import correctly and the diagonal works fine, but does anyone know how to incorporate the idle poses into the sprite as well so that the character does not look like he is perpetually balancing on one foot?

Thank you!

EDIT:

after much digging around on the forums I found a script that seems to solve my problem! I tried out Galvs idle animation script (http://www.rpgmakervxace.net/topic/7141-character-animations/) but instead of an animation I copy-pasted a whole bunch of idle pose stills and I made it work with the multiframe by extending the character sheet to accommodate for 8 frames instead of 3. I tested it out and so far it seems to work perfectly, even with the diagonal poses. If anyone else is trying to accomplish a multiframe-diagonal-idlepose sprite set I would be more than willing to go through how to format a sheet to serve all three.  

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