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VX Ace: Yami Overlay Maps and Victor Map Turn Battle Compatibility

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VX Ace: Yami Overlay Maps and Victor Map Turn Battle Compatibility
  • Original author: Sol Fury
  • Original date: October 9, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-yami-overlay-maps-and-victor-map-turn-battle-compatibility.141144/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey, Been a while since I worked with RPG Maker, so I'm relearning a few things and trying to come up with my personal vision for a JRPG. I really want to do battles on the map screen, so I've been drawn to Victor's Map Turn Battle system: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/Map Turn Battle/ I also plan on using parallax mapping for effects like tree canopies etc. My personal choice is Yami's Map Overlay script: https://github.com/suppayami/rmvxa-collection/blob/master/yami-script-ace/13 - Overlay Mapping.txt

Archived First Post

Hey,

Been a while since I worked with RPG Maker, so I'm relearning a few things and trying to come up with my personal vision for a JRPG.

I really want to do battles on the map screen, so I've been drawn to Victor's Map Turn Battle system: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/Map Turn Battle/

I also plan on using parallax mapping for effects like tree canopies etc. My personal choice is Yami's Map Overlay script: https://github.com/suppayami/rmvxa-collection/blob/master/yami-script-ace/13 - Overlay Mapping.txt

(I've also looked at a couple of other solutions, like Himework's overlay mapping, and Victor's own Fogs and Overlays)

The issue I have with Yami's script is that the overlay disposes the moment battle starts. Himeworks has the same issue. I know it's down to battles functioning differently to the maps and Victor's Map Turn Battle essentially loading the visible map as a battle background, but my thought was I could incorporate some kind of exception to avoid disposing of Yami's overlay layer.

My backup idea is using Victor's Fog Overlay script, which does carry over the parallaxs and other effects, but I cannot for the life of me find the right combination of settings to make the layer I create act like an overlay in the same way Yami's script does.

Does anyone have any ideas how I could patch this to get the layers to show up, or know of some alternative overlay scripts with similar functionality to Yami's work and compatibility with Victor's script?

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